Agent Skills by 大魔王
Showing 76 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Scope safe P1/P2 fixes into a day-one patch plan with rollback and QA gates.
asset-spec
Generate per-asset visual specifications and AI prompts from game design documents.
gate-check
Validate project readiness for game development phase gates using artifact and review checks.
test-evidence-review
Evaluate automated test quality and manual evidence completeness for game stories.
sprint-status
Scan sprint plan and story status to compute progress and burndown verdict.
asset-audit
Audit game asset directories for naming, format, size, and reference compliance.
hotfix
Create audit-tracked hotfix workflows with branch management, approvals, and deployment gating.
team-narrative
Orchestrate game narrative pipelines across specialized subagents with YAML frontmatter.
team-ui
Orchestrates an end-to-end game UI production workflow from UX specification to review.
test-flakiness
Analyze CI logs and JUnit XML to detect intermittent test failures.
test-setup
Scaffold engine-aware test directories and GitHub Actions CI workflows.
dev-story
Transform story specs into source code and tests with architecture validation.
adopt
Audit project artifacts for template compliance and generate a prioritized migration plan.
brainstorm
Guide collaborative game concept ideation into a GDD-ready document.
regression-suite
Audit regression test coverage against GDD critical paths and maintain a manifest.
vertical-slice
Validate a 3–5 minute production-quality game loop and generate a verdict report.
changelog
Generate internal and player-facing Markdown release notes from git commits and sprint reports.
playtest-report
Generate structured playtest report templates or analyze raw notes into categorized findings.
team-qa
Orchestrate a full QA cycle from strategy to sign-off for game development stories.
skill-test
Validate Claude skill markdown files for structural compliance and behavioral correctness.
patch-notes
Generate player-facing patch notes from changelogs, git history, and QA records.
setup-engine
Selects and pins a game engine version while generating reference documentation.
team-polish
Orchestrate cross-discipline review and hardening for a named game feature.
ux-review
Validate UX design documents for completeness, accessibility, and GDD alignment.