asset-audit

Audit game asset directories for naming, format, size, and reference compliance.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill asset-audit-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/asset-audit
Command: npx skills add https://github.com/imgamer/AILearn --skill asset-audit-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

asset-audit prevents broken builds, inconsistent asset organization, and wasted production time by detecting asset naming, formatting, sizing, and reference issues before they reach the pipeline.

Core Features & Use Cases

  • Standards-driven validation: Checks assets against art bible/asset standards and CLAUDE.md naming conventions.
  • Directory scanning by type: Scans art, audio, VFX, shaders, and data assets using Glob patterns and category-specific rules.
  • Pipeline readiness checks: Detects orphaned assets (no code references) and missing assets (referenced but not present).

Quick Start

Run asset-audit with the desired category or all categories to generate an audit report of assets that violate naming conventions, format/size budgets, or reference completeness.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game assets for naming convention violations before a pipeline integration?

To check game assets for naming convention violations, scan your asset directories against your art bible or CLAUDE.md standards. The audit validates art, audio, VFX, shaders, and data assets using Glob patterns to ensure format and schema compliance before integration.

What is the best way to find orphaned assets and missing references in a game production project?

Finding orphaned assets and missing references involves scanning your game project directories to detect assets lacking code references and identifying referenced assets that are absent. This pipeline readiness check produces a report detailing reference completeness without modifying any files.

Can I audit multiple asset categories like art, audio, and VFX at the same time?

Yes, you can audit multiple asset categories like art, audio, VFX, shaders, and data simultaneously. The audit applies category-specific rules via Glob patterns across all specified directories, generating a comprehensive compliance report covering naming, format, and size budgets.

How do asset validation checks prevent broken builds in game development pipelines?

Asset validation checks prevent broken builds by detecting naming inconsistencies, incorrect file formats, oversized assets, and missing references before they enter the pipeline. This early detection stops bad asset drops from disrupting production workflows and wasting time.

Does the asset audit process modify or write files during the compliance scan?

The asset audit process does not modify or write files during the compliance scan. It strictly reads design standards and scans paths via Glob to produce an orphaned and missing reference report, ensuring your asset directories remain untouched and safe.