brainstorm

Generate a structured game concept document through guided interactive ideation.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill brainstorm-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/brainstorm
Command: npx skills add https://github.com/scomofo/dragon-forge --skill brainstorm-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The brainstorm skill helps you go from a rough or missing game idea to a structured, decision-ready game concept document without losing momentum or drifting into unfocused scope.

Core Features & Use Cases

  • Guided concept ideation: Runs interactive discovery, concept generation, and core-loop/pillar validation by asking targeted questions at each phase.
  • Professional studio structure: Applies ideation techniques (verb-first design, mashups, and MDA backward design) plus player motivation frameworks to make concepts concrete.
  • Pre-production handoff output: Produces a complete concept document filled from the conversation flow, including pillars, core loop, MVP/scopes, risks, and a visual identity anchor.

Quick Start

Use the brainstorm skill with argument "roguelike dragons" to collaboratively generate three distinct concepts, pick one, and produce a ready-to-review game concept document.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a vague idea into a structured game concept document?

To turn a vague idea into a game concept, you need guided ideation that defines your core loop, pillars, and scope. This skill processes an optional genre or theme hint to collaboratively generate distinct concepts and output a GDD-ready document.

What is the best way to define a game core loop and design pillars during pre-production?

Defining a game core loop and design pillars requires applying professional studio structures like MDA backward design and player motivation frameworks. Interactive ideation captures targeted decisions at each phase to validate your progression and scope.

How does MDA backward design help with game concept generation?

MDA backward design anchors game concept generation by starting from desired player aesthetics and motivations, then working backward to define mechanics. This ensures your core loop and pillars produce concrete, decision-ready experiences.

Can I generate multiple game concepts from a single genre hint like roguelike dragons?

Yes, providing a genre hint like roguelike dragons allows the ideation process to collaboratively generate three distinct concepts. You then select a direction to produce a complete, ready-to-review game concept document.

What should a pre-production game concept document include for feasibility validation?

A pre-production game concept document should include core pillars, the core loop, MVP scopes, risks, and a visual identity anchor. This structure ensures your selected concept is decision-ready and validated for production handoff.

Do I need an existing game design document to start ideation?

No, you can start ideation with just a rough or missing game idea. The process checks for existing concept documents, runs multi-phase user decision capture, and writes a new structured concept from the Codex template.