Agent Skills by scomofo
Showing 71 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Select P1/P2 fixes for a safe day-one patch with rollback planning and QA gating.
asset-spec
Generate visual specs and AI prompts for game assets from design documents.
gate-check
Validates development phase transitions and outputs PASS, CONCERNS, or FAIL with blockers.
test-evidence-review
Evaluate automated test quality and manual evidence completeness for game story files.
sprint-status
Read sprint plans and story markers to report progress and stale work.
asset-audit
Audit Godot asset directories for naming, size, format, orphaned, and missing files.
hotfix
Coordinate emergency hotfix workflows with severity assessment and approval gates.
team-narrative
Orchestrate narrative production across dialogue, lore, art direction, and level design.
team-ui
Orchestrate a phase-gated UI pipeline from UX specs to Godot implementation.
test-flakiness
Analyze CI logs to detect flaky tests and classify root causes.
test-setup
Scaffold test directories and CI workflows for engine-based game repositories.
dev-story
Implement sprint stories into production code with required automated tests.
adopt
Audit brownfield project artifacts for format compliance and generate a migration plan.
brainstorm
Generate a structured game concept document through guided interactive ideation.
regression-suite
Audit regression test coverage against GDD critical paths and closed bug fixes.
vertical-slice
Build a near-production vertical slice to validate the dragon-game core loop.
changelog
Generate categorized release notes from git history for internal and player audiences.
playtest-report
Convert raw playtest notes into structured reports with categorized findings.
team-qa
Coordinate full QA cycles for Godot/GDScript changes with sign-off reports.
patch-notes
Generate player-facing patch notes from git history and changelog sources.
setup-engine
Configures Godot, Unity, or Unreal engine versions with reference documentation and upgrade audits.
team-polish
Orchestrate a phased multi-discipline polish pipeline for game features.
ux-review
Validate UX specifications for completeness, accessibility, and design alignment.
map-systems
Decompose game concepts into gameplay systems and map dependencies for prioritized design order.