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scomofo

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@scomofo

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71Published Skills

Agent Skills by scomofo

Showing 71 vetted skills indexed across 1 GitHub repositories.

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day-one-patch

Select P1/P2 fixes for a safe day-one patch with rollback planning and QA gating.

Community
Advanced
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asset-spec

Generate visual specs and AI prompts for game assets from design documents.

Community
Advanced
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gate-check

Validates development phase transitions and outputs PASS, CONCERNS, or FAIL with blockers.

Community
Advanced
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test-evidence-review

Evaluate automated test quality and manual evidence completeness for game story files.

Community
Advanced
scomofoscomofo

sprint-status

Read sprint plans and story markers to report progress and stale work.

Community
Intermediate
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asset-audit

Audit Godot asset directories for naming, size, format, orphaned, and missing files.

Community
Intermediate
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hotfix

Coordinate emergency hotfix workflows with severity assessment and approval gates.

Community
Advanced
scomofoscomofo

team-narrative

Orchestrate narrative production across dialogue, lore, art direction, and level design.

Community
Advanced
scomofoscomofo

team-ui

Orchestrate a phase-gated UI pipeline from UX specs to Godot implementation.

Community
Advanced
scomofoscomofo

test-flakiness

Analyze CI logs to detect flaky tests and classify root causes.

Community
Intermediate
scomofoscomofo

test-setup

Scaffold test directories and CI workflows for engine-based game repositories.

Community
Advanced
scomofoscomofo

dev-story

Implement sprint stories into production code with required automated tests.

Community
Advanced
scomofoscomofo

adopt

Audit brownfield project artifacts for format compliance and generate a migration plan.

Community
Advanced
scomofoscomofo

brainstorm

Generate a structured game concept document through guided interactive ideation.

Community
Advanced
scomofoscomofo

regression-suite

Audit regression test coverage against GDD critical paths and closed bug fixes.

Community
Advanced
scomofoscomofo

vertical-slice

Build a near-production vertical slice to validate the dragon-game core loop.

Community
Advanced
scomofoscomofo

changelog

Generate categorized release notes from git history for internal and player audiences.

Community
Advanced
scomofoscomofo

playtest-report

Convert raw playtest notes into structured reports with categorized findings.

Community
Intermediate
scomofoscomofo

team-qa

Coordinate full QA cycles for Godot/GDScript changes with sign-off reports.

Community
Advanced
scomofoscomofo

patch-notes

Generate player-facing patch notes from git history and changelog sources.

Community
Advanced
scomofoscomofo

setup-engine

Configures Godot, Unity, or Unreal engine versions with reference documentation and upgrade audits.

Community
Advanced
scomofoscomofo

team-polish

Orchestrate a phased multi-discipline polish pipeline for game features.

Community
Advanced
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ux-review

Validate UX specifications for completeness, accessibility, and design alignment.

Community
Advanced
scomofoscomofo

map-systems

Decompose game concepts into gameplay systems and map dependencies for prioritized design order.

Community
Advanced