What problem does it solve? Game UI assets often fail as a system: buttons lack interaction states, icon sets mix styles, and image models garble text on logos. This Skill enforces a style contract so every generated UI element works together as a coherent set. ## Core Features & Use Cases - Interaction States: Generate normal button states first, then derive hover and pressed variants via image-to-image edits with explicit freeze-lists so geometry stays identical. - Icon Set Consistency: Define one style contract (stroke weight, fill treatment, palette, padding) before generating, then edit-chain the whole set from the first icon. - Panels, Bars, and Wordmarks: Produce 9-slice-safe panels, bars with clear frame/fill separation, and wordmark logos with letter-by-letter text verification. - Use Case: When building a game HUD, generate a complete icon set where every icon reads at 32px and shares the same visual weight, plus buttons with distinguishable hover and pressed states. ## Quick Start Generate a set of game UI icons and buttons with normal, hover, and pressed states in a consistent style.