game-character-consistency

Generates consistent game character identity across turnarounds, variants, and multi-image sets.

Updated Sep 17, 2026
One-click install
npx skills add https://github.com/scomofo/midi-stage2 --skill game-character-consistency-scomofo
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: game-character-consistency
Source: https://github.com/scomofo/midi-stage2/tree/main/.grok/skills/game-character-consistency
Command: npx skills add https://github.com/scomofo/midi-stage2 --skill game-character-consistency-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? AI image generation often produces inconsistent characters across multiple images — flipped asymmetries, drifting styles, floating props, and mismatched proportions. This Skill provides a rigorous protocol for keeping one character's identity intact across turnarounds, damage states, palette swaps, and equipment changes. ## Core Features & Use Cases - Asymmetry Bookkeeping: Builds a side-map table translating body-relative details into viewer-relative prompts for front, side, and back views. - Edit-Chain Protocol: Uses one base image with image-to-image edits and freeze-lists so every variant changes only the requested attribute while preserving style, framing, and proportions. - Hands and Props Verification: Ensures held items are gripped and stay in the same hand across all views, with correct mirroring in back views. - Use Case: You need a character sheet with front, side, and back turnarounds plus a damaged battle variant. The Skill guides prompting each view from the base image, then blind-verifies every output against the side-map table. ## Quick Start Generate a front, side, and back turnaround of my knight character, keeping her exact face, colors, outfit, and cel-shaded style consistent across all three views.

Frequently Asked Questions about game-character-consistency

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I keep an AI-generated character consistent across multiple images?▼

Create one base image, then generate every other view or variant with image-to-image edits referencing that base file. State a freeze-list of everything unchanged, keep the same style words in every prompt, and verify each output against the base.

How to generate a character turnaround with front, side, and back views?▼

Write a side-map table converting body-relative details into viewer-relative positions for each view before prompting. Prompt each view from the base or nearest neighbor view, and ensure side views are strict profiles rather than slightly turned fronts.

Why does my character's asymmetrical design flip between generated views?▼

Body-relative descriptions like "her left arm" get mirrored incorrectly across views. Translate them into viewer-relative terms per view using a side-map table, and verify each output against the table instead of the original sentence.

How do I create damage or palette variants of an existing sprite?▼

State the freeze-list first in the edit prompt covering pose, framing, and background, then describe the single change. Treat damage as a static state like worn or cracked, and compare base and variant side by side for matching proportions and hue.

Why do image edits drift toward photorealism from stylized game art?▼

Edit prompts that omit the original style words lose the established rendering style. Repeat the exact style phrase, such as "stylized 2D game art, cel shading", in every image-to-image edit prompt.