day-one-patch

Select P1/P2 fixes for a safe day-one patch with rollback planning and QA gating.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill day-one-patch-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/day-one-patch
Command: npx skills add https://github.com/scomofo/dragon-forge --skill day-one-patch-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents launch-week chaos by scoping, implementing, and QA-gating a minimal set of safe fixes discovered after gold master but before or immediately after public launch.

Core Features & Use Cases

  • Release-stage scoping with guardrails: Classifies open bugs for inclusion based on severity, priority, estimated effort (under 4 hours), and risk (no refactors, no new code paths).
  • Non-negotiable rollback planning: Defines a rollback procedure before any implementation to reduce risk across target platforms.
  • Mini-sprint QA gate: Runs targeted smoke checks or broader regression only when affected systems require it, then records a patch record with internal and player-facing notes.

Use case example: Cert feedback or a small set of S1/S2 issues is blocking smooth launch; use this Skill to decide what fits in day one, implement the fixes, verify them, and produce a deployable patch record.

Quick Start

Use this skill with argument-hint scope set to known-bugs to generate a day-one patch plan, rollback plan, and patch record for the current release stage.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prepare a safe day-one patch for a game launch after gold master?

To prepare a day-one patch for a game launch after gold master, you scope only P1/P2 fix items under 4 hours of effort, enforce strict risk constraints, create a rollback plan, and run targeted QA gates before deploying.

What is the best way to scope certification feedback and known bugs for a day-one patch?

Scoping certification feedback and known bugs for a day-one patch involves classifying open issues by severity and priority, ensuring estimated effort stays under 4 hours, and excluding any fixes that require refactors or introduce new code paths.

How do I create a rollback plan for a day-one game patch across target platforms?

Creating a rollback plan for a day-one game patch requires defining a safe rollback procedure across all target platforms before any implementation begins, ensuring you can quickly revert changes if post-gold-master fixes cause unexpected issues.

Can I include complex bug fixes that require code refactors in a day-one patch?

You cannot include complex bug fixes requiring code refactors or new code paths in a day-one patch, as the process enforces strict risk constraints to ensure minimal post-gold-master changes and safe launch-week deployment.

How do I run a QA gate for a day-one patch on affected game systems?

Running a QA gate for a day-one patch involves executing targeted smoke checks or broader regression tests only when affected systems require it, followed by recording a deployable patch record with internal and player-facing notes.

When do I need a day-one patch plan for my game release?

You need a day-one patch plan for your game release when certification feedback or a small set of S1/S2 issues is blocking a smooth launch, requiring safe, scoped fixes discovered after gold master but immediately before or after public launch.