Francis Varga
Community@francisvarga · Berlin, Germany
Agent Skills by Francis Varga
Showing 95 vetted skills indexed across 3 GitHub repositories.
day-one-patch
Plan and verify a safe day-one patch with a QA gate.
asset-spec
Generate per-asset visual specifications and AI image prompts from game design documents.
gate-check
Validate game project readiness between development phases with PASS/CONCERNS/FAIL verdicts.
test-evidence-review
Evaluate automated tests and manual evidence documents for game story completeness.
sprint-status
Compute sprint progress tables and risk flags from plan and story files.
asset-audit
Audit game asset directories for naming, format, size, and reference compliance.
hotfix
Coordinate emergency Git-based hotfixes with severity checks and QA approval gates.
team-narrative
Orchestrate narrative roles to produce story content, lore, and dialogue.
team-ui
Orchestrate UI production from UX spec through implementation and review.
test-flakiness
Aggregate pass/fail outcomes across CI runs to detect flaky tests.
test-setup
Scaffold engine-specific test infrastructure and GitHub Actions workflows for Godot, Unity, and Unreal projects.
dev-story
Implement game development stories into scoped source code and tests.
adopt
Audit game studio project artifacts for template format compliance and generate a gap report.
brainstorm
Generate a studio-structured game concept document from user preferences.
regression-suite
Audits and updates the regression suite manifest against GDD critical paths and closed bugs.
vertical-slice
Validate a production-quality game loop and issue a PROCEED, PIVOT, or KILL verdict.
changelog
Generate categorized release notes from git commits and sprint reports.
playtest-report
Convert raw playtest notes into categorized reports with action routing.
team-qa
Orchestrate a full QA cycle with strategy, test cases, and sign-off.
skill-test
Validate Claude Skill directories for required SKILL.md structure and compliance.
patch-notes
Generate player-facing patch notes from changelogs, git history, and QA records.
setup-engine
Configure a game engine choice and version with reference documentation.
team-polish
Orchestrate a structured polish workflow for game features with review gates.
ux-review
Validate UX specs, HUD designs, and interaction patterns for implementation readiness.