What problem does it solve?
Ensures a UX spec, HUD design, or interaction pattern library is complete, consistent with the GDD, and ready to implement—without missing accessibility or player-need requirements.
Core Features & Use Cases
- UX Spec quality gate: Checks required sections for player need, navigation, entry/exit, layout/component inventory, states/variants, interaction mapping, data requirements, events, transitions, accessibility, localization, and acceptance criteria.
- HUD-focused validation: Verifies HUD philosophy, information architecture coverage, zones/safe margins, per-element specifications, gameplay-context states, visual budget, platform adaptation, and tuning knobs.
- Pattern library consistency checks: Confirms the pattern catalog is current and that standard and required game-specific patterns include state specs, accessibility specs, implementation notes, and non-conflicting behaviors.
- Verdict-driven handoff: Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED with specific gaps and where to fix them.
Quick Start
Run ux-review for a single UX file, for example: /ux-review design/ux/inventory.md.