What problem does it solve?
It helps you go from a blank page (or scattered thoughts) to a structured, decision-ready game concept by running a guided, studio-style ideation process with checkpoints and user validation.
Core Features & Use Cases
- Guided creative discovery: Captures emotional anchors, taste profile, and practical constraints via interactive questions to produce a Creative Brief.
- Three-concept generation: Produces 3 distinct, different-direction concepts using verb-first design, mashups, and MDA backward design, then prompts you to choose (or combine) directions.
- Core loop and pillars alignment: Builds a 30-second, 5-minute, session, and progression loop, then collaboratively defines 3–5 pillars and 3+ anti-pillars to prevent scope creep.
- Pre-production handoff: Validates player motivation, scope feasibility, and then generates/writes the complete GDD concept document into design/gdd/game-concept.md.
- Interactive studio gates: Applies review mode logic and can route through director gates (concept pillars and visual direction) before final documentation.
Quick Start
Invoke brainstorm with: brainstorm roguelike survival --review lean