brainstorm

Generate a studio-structured game concept document from user preferences.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill brainstorm-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill brainstorm-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you go from a blank page (or scattered thoughts) to a structured, decision-ready game concept by running a guided, studio-style ideation process with checkpoints and user validation.

Core Features & Use Cases

  • Guided creative discovery: Captures emotional anchors, taste profile, and practical constraints via interactive questions to produce a Creative Brief.
  • Three-concept generation: Produces 3 distinct, different-direction concepts using verb-first design, mashups, and MDA backward design, then prompts you to choose (or combine) directions.
  • Core loop and pillars alignment: Builds a 30-second, 5-minute, session, and progression loop, then collaboratively defines 3–5 pillars and 3+ anti-pillars to prevent scope creep.
  • Pre-production handoff: Validates player motivation, scope feasibility, and then generates/writes the complete GDD concept document into design/gdd/game-concept.md.
  • Interactive studio gates: Applies review mode logic and can route through director gates (concept pillars and visual direction) before final documentation.

Quick Start

Invoke brainstorm with: brainstorm roguelike survival --review lean

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn scattered game ideas into a structured GDD for pre-production?

Turning game ideas into a structured GDD requires a guided ideation process that captures your creative brief, generates distinct concepts, and aligns core loops before writing the final game concept document.

What is the best way to define game design pillars and prevent scope creep?

Defining game design pillars and preventing scope creep involves collaboratively establishing 3 to 5 pillars alongside 3 or more anti-pillars, ensuring your core loop and progression mechanics stay within feasible pre-production limits.

How does a guided game ideation process work with interactive checkpoints?

A guided game ideation process works by using interactive checkpoints to capture your taste profile and constraints, presenting three distinct concept directions, and routing through director gates before finalizing documentation.

Can I generate a studio-ready game concept document from a blank page?

Yes, you can generate a studio-ready game concept from a blank page by running creative discovery sessions that use verb-first design and MDA backward design to produce a decision-ready document for pre-production.

Do I need existing design artifacts to start building a game concept?

You do not need existing design artifacts to start building a game concept, as the ideation process optionally reads existing GDD files but can generate a new concept document directly from your genre and theme inputs.