brainstorm

Generate a decision-ready game concept document through structured brainstorming phases.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill brainstorm-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/easonlao/jiazi-game --skill brainstorm-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you move from a vague or empty starting point to a structured, decision-ready game concept by guiding interactive ideation and capturing choices as a clear pre-production artifact.

Core Features & Use Cases

  • Guided concept ideation: Runs structured phases (creative discovery → concept generation → core loop design → pillars & boundaries → player type validation → scope & feasibility) while actively asking the user for key decisions.
  • Concept document creation: Synthesizes the conversation into a complete game concept document (including MDA analysis, motivation profile, flow-state design, pillars/anti-pillars, and a visual identity anchor) and writes it to design/gdd/game-concept.md.
  • Studio-style gate workflow: Supports review-mode selection and optionally triggers director/producer/technical assessments in full mode to reduce scope creep and improve clarity.

Quick Start

Invoke brainstorm with an optional genre/theme hint like "cozy farming" (or use "open") and answer the guided prompts to generate and save the game concept document.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn raw game ideas into a structured GDD concept document?

To turn raw game ideas into a GDD concept document, run structured brainstorming phases that capture user choices across discovery, mechanics, pillars, and scope, synthesizing them into a decision-ready game concept.

What is the best way to design a core loop and validate player motivation?

The best way to design a core loop and validate player motivation is through interactive ideation phases that apply MDA analysis and motivation profiling, ensuring player types align with your game's mechanics.

Can I resume brainstorming from an existing game concept and pillars file?

Yes, you can resume brainstorming from an existing game concept and pillars file by reading and continuing project design artifacts, validating player motivation and feasibility against the established scope.

How do you prevent scope creep during early game concept ideation?

To prevent scope creep during game concept ideation, use a studio-style gate workflow that optionally triggers director, producer, and technical assessments in full review mode to evaluate project feasibility.

What are design pillars and anti-pillars in a game concept document?

Design pillars and anti-pillars in a game concept document define the core boundaries and aesthetic identity of your project, establishing clear rules for what the gameplay experience should and should not include.

Do I need a specific genre or theme to start game concept generation?

You do not need a specific genre or theme to start game concept generation; you can invoke the brainstorming process from scratch using an open prompt or provide an optional genre hint to guide ideation.