What problem does it solve?
It helps you move from a vague or empty starting point to a structured, decision-ready game concept by guiding interactive ideation and capturing choices as a clear pre-production artifact.
Core Features & Use Cases
- Guided concept ideation: Runs structured phases (creative discovery → concept generation → core loop design → pillars & boundaries → player type validation → scope & feasibility) while actively asking the user for key decisions.
- Concept document creation: Synthesizes the conversation into a complete game concept document (including MDA analysis, motivation profile, flow-state design, pillars/anti-pillars, and a visual identity anchor) and writes it to design/gdd/game-concept.md.
- Studio-style gate workflow: Supports review-mode selection and optionally triggers director/producer/technical assessments in full mode to reduce scope creep and improve clarity.
Quick Start
Invoke brainstorm with an optional genre/theme hint like "cozy farming" (or use "open") and answer the guided prompts to generate and save the game concept document.