brainstorm

Guide interactive game concept ideation into a structured game concept document.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill brainstorm-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/emcconnell/nova-scout --skill brainstorm-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill guides solo creators and teams through structured game concept ideation so they can go from a vague idea to a complete, production-ready game concept document without losing vision or scope control. It reduces restart risk by reading existing design artifacts, enforcing studio-grade pillars, and validating player motivations and technical feasibility.

Core Features & Use Cases

  • Interactive multi-phase facilitation: Leads users through discovery, concept generation, core loop design, pillars, player validation, and scope assessment with targeted AskUserQuestion prompts.
  • Resume and repository integration: Reads existing design files (e.g., design/gdd/game-concept.md, game-pillars.md) and writes the finalized concept to design/gdd/game-concept.md.
  • Studio gate orchestration: Spawns parallel Task actors (creative-director, art-director, technical-director, producer) for full-mode reviews and collects their feedback into the concept.
  • Deliverable-first output: Produces a complete game concept document including MDA analysis, visual identity anchor, MVP definition, scope tiers, risks, and next-step pipeline.

Quick Start

Invoke the brainstorm skill with an optional genre or theme hint and an optional review flag, for example: brainstorm space survival --review lean to run an interactive session and produce design/gdd/game-concept.md.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a game concept document from a vague idea?

Game concept ideation structures a vague idea into a production-ready game concept document by guiding you through discovery, core loop design, pillars, player validation, and scope assessment interactively.

How do I create a game design document for indie pre-production?

Indie pre-production game design documents are generated through interactive multi-phase facilitation that outputs a complete game-concept.md artifact including MDA analysis, visual identity, and MVP definition.

Can I generate game design pillars and core loops through an interactive session?

Yes, interactive sessions use targeted prompts to facilitate core loop design and enforce studio-grade pillars, validating player motivations and technical feasibility before writing the final concept document.

Does game concept ideation work with existing design files in my repository?

Game concept ideation reads existing design artifacts like game-pillars.md and game-concept.md from your repository, reducing restart risk by integrating current files before writing the finalized concept output.

What is the best way to validate scope and technical feasibility for a game concept?

Scope and technical feasibility validation is handled by spawning parallel task actors for creative, art, technical, and producer review gates, collecting their feedback directly into the concept document.

How do I define MVP scope tiers and risks for a new game project?

MVP scope tiers and risks are defined during the scope assessment phase, producing a deliverable-first output that includes scope tiers, risk analysis, and a next-step pipeline for production readiness.