What problem does it solve?
This Skill guides solo creators and teams through structured game concept ideation so they can go from a vague idea to a complete, production-ready game concept document without losing vision or scope control. It reduces restart risk by reading existing design artifacts, enforcing studio-grade pillars, and validating player motivations and technical feasibility.
Core Features & Use Cases
- Interactive multi-phase facilitation: Leads users through discovery, concept generation, core loop design, pillars, player validation, and scope assessment with targeted AskUserQuestion prompts.
- Resume and repository integration: Reads existing design files (e.g., design/gdd/game-concept.md, game-pillars.md) and writes the finalized concept to design/gdd/game-concept.md.
- Studio gate orchestration: Spawns parallel Task actors (creative-director, art-director, technical-director, producer) for full-mode reviews and collects their feedback into the concept.
- Deliverable-first output: Produces a complete game concept document including MDA analysis, visual identity anchor, MVP definition, scope tiers, risks, and next-step pipeline.
Quick Start
Invoke the brainstorm skill with an optional genre or theme hint and an optional review flag, for example: brainstorm space survival --review lean to run an interactive session and produce design/gdd/game-concept.md.