team-polish

Orchestrate a structured polish workflow for game features with review gates.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-polish-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/team-polish
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-polish-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It solves the problem of shipping unpolished, unstable, or under-tested game features by coordinating a targeted polish workflow that improves performance, visuals, audio, and correctness.

Core Features & Use Cases

  • Release-grade polish pipeline: Runs an end-to-end sequence from assessment to sign-off, covering performance, visual effects, audio, and QA verification for a specific feature or area.
  • Parallel specialist optimization: Uses specialist subagents to optimize performance, polish VFX/shaders, improve audio, and execute edge-case and regression testing.
  • User-controlled review gates: Presents decisions at phase transitions so you explicitly approve progress through the pipeline.

Quick Start

Invoke the skill with: /team-polish combat --review lean.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I harden game features for release quality and stability?

To harden game features for release quality, you need a structured polish workflow that profiles performance, enhances visuals and audio, and validates stability through regression and soak testing before sign-off.

What is the best way to coordinate performance profiling and VFX polish together?

Coordinating performance profiling and VFX polish is best handled by an agent orchestration pipeline that delegates tasks to parallel specialists, ensuring targeted optimizations are reviewed and approved before moving to the next phase.

How do I run regression checks and edge case testing for a specific game area?

Running regression checks and edge case testing for a specific game area requires comprehensive QA verification steps that execute soak tests and validate gameplay stability after all visual and audio optimizations are complete.

Can I control phase transitions during automated audio mixing and shader optimization?

Yes, you can control phase transitions during automated audio mixing and shader optimization by using review-mode gates that prompt for explicit user approval, capturing decisions before proceeding to the next specialist task.

What does a release hardening workflow cover for unstable game features?

A release hardening workflow covers unstable game features by running an end-to-end sequence from initial assessment to final sign-off, optimizing performance, polishing visual effects, improving audio mixing, and verifying edge cases.

Do I need to manually trigger soak tests after visual effects optimization?

You do not need to manually trigger soak tests after visual effects optimization if you use an orchestrated pipeline that automatically sequences comprehensive QA verification as the final phase before release sign-off.