team-polish

Coordinate approval-gated polish phases across performance, visual, audio, and QA experts.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill team-polish-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/team-polish
Command: npx skills add https://github.com/WindXRan/y3td --skill team-polish-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It eliminates slow, inconsistent “last-mile” polish by coordinating multiple specialized reviewers—performance, visuals, audio, and QA—into a single, approval-gated pipeline for a feature or area nearing release.

Core Features & Use Cases

  • Orchestrated polish pipeline: runs a structured sequence from assessment to sign-off for a targeted feature or area.
  • Parallel expert delegation: assigns focused sub-tasks to performance-analyst, technical-artist, sound-designer, engine-programmer (when needed), tools-programmer (when content tooling is involved), and qa-tester.
  • Review-mode governance: supports configurable review modes (full/lean/solo) and gate-skipping rules to match time and rigor needs.
  • User-controlled phase transitions: collects subagent proposals and requires user approval before moving forward at decision points.

Quick Start

Run /team-polish combat to produce a release-readiness polish report with performance, visual, audio, and QA findings for the combat feature.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a release readiness polish pass across multiple game development areas?

You can coordinate a release readiness polish pass by orchestrating performance, visual, audio, and QA experts into a single approval-gated pipeline that requires user confirmation between phase transitions.

What is the best way to automate pre-release hardening tasks like profiling hot paths and VFX refinement?

Automating pre-release hardening tasks involves running an orchestrated pipeline that delegates focused sub-tasks to specialized subagents for profiling, VFX refinement, and regression testing with review-mode governance.

Can I run a full release-quality polish workflow for a specific game feature?

Yes, you can run a release-quality polish workflow for a specific feature by targeting it directly, which triggers parallel expert delegation across performance, visuals, audio, and QA to produce a sign-off readiness assessment.

Does the pipeline automation support skipping review phases for lean or solo development contexts?

Yes, pipeline automation supports configurable review modes including full, lean, and solo, along with gate-skipping rules to match the specific time and rigor needs of your release readiness workflow.

How do approval-gated phase transitions work during QA regression and soak testing?

Approval-gated phase transitions work by collecting proposals from typed subagents and requiring explicit user confirmation via input prompts before moving forward to the next stage of QA regression and soak testing.

When should I not use an orchestrated pipeline for visual polish and audio review?

You should not use an orchestrated polish pipeline when you lack the need for multi-expert coordination across performance, visual, audio, and QA areas, as its structured phase transitions require active user confirmation.