asset-audit

Audit game asset directories for naming, format, size, and reference compliance.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill asset-audit-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill asset-audit-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you catch game asset problems early by auditing assets against naming conventions, file standards, size budgets, and reference completeness before they cause build or production issues.

Core Features & Use Cases

  • Standards-based compliance checks: Reads relevant art/asset standards and the CLAUDE.md naming conventions to establish the expected patterns.
  • Directory scanning by asset type: Scans art, audio, VFX, shaders, and data folders (e.g., assets/art, assets/audio, assets/vfx, assets/shaders, assets/data).
  • Issue detection with actionable reporting: Identifies naming violations, file size/format mismatches, orphaned assets (no code references), and missing assets (references that don’t exist).

Quick Start

Run asset-audit for all asset categories to generate a compliance report covering naming, size, format, orphaned, and missing assets.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game assets for naming convention violations and missing references?

To check game assets for naming convention violations and missing references, scan your asset directories using deterministic Glob and Grep patterns against lowercase/underscore rules defined in your CLAUDE.md. This generates an audit report identifying orphaned assets and missing code references.

What is game asset compliance auditing and when do I need it?

Game asset compliance auditing is the process of validating art, audio, VFX, shader, and data files against studio standards before production builds. You need it when file size budgets, format mismatches, or orphaned assets risk breaking your build readiness or game design document expectations.

Can I audit multiple asset folders like art, audio, and VFX at the same time?

Yes, you can audit multiple asset folders simultaneously. The audit performs deterministic directory scanning across assets/art, assets/audio, assets/vfx, assets/shaders, and assets/data to check per-type budgets, file formats, and naming patterns in one compliance report.

How do I find orphaned assets that have no code references in my game project?

To find orphaned assets with no code references, run a directory scan that reconciles game production files against code and game design document expectations. The resulting audit report flags any art, audio, VFX, or shader assets lacking valid code references.

What is the best way to validate file size budgets and formats for game production?

The best way to validate file size budgets and formats for game production is to run an automated audit that reads your studio standards and checks per-type file constraints. It identifies size mismatches and format violations across all asset categories before build time.

Does asset auditing require specific dependencies or components to run?

Asset auditing requires no specific dependencies or components to run. It relies on deterministic Glob and Grep scanning to evaluate your game asset directories, reading your existing CLAUDE.md naming conventions and studio standards to produce the compliance report.