What problem does it solve?
It prevents you from committing to a production build by proving whether the full game loop can be implemented at near-production quality within realistic time and pipeline constraints.
Core Features & Use Cases
- End-to-end loop validation: Builds one polished, continuous start → challenge → resolution slice that demonstrates the core fantasy without developer guidance.
- Pre-production risk gating: Produces a PROCEED / PIVOT / KILL verdict to decide whether to advance from Pre-Production to Production.
- Velocity measurement: Tracks actual day-by-day progress to estimate real production rate rather than relying on assumptions.
- Scope and quality discipline: Enforces slice length targets (typically 3–5 minutes of playable gameplay) and cuts scope before cutting quality to avoid misleading results.
Quick Start
Run the vertical-slice skill in your Claude Code session with the command /vertical-slice --review lean to build and validate a 3–5 minute production-quality loop and receive a PROCEED, PIVOT, or KILL verdict.