team-narrative

Orchestrate narrative roles to produce story content, lore, and dialogue.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-narrative-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/team-narrative
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill team-narrative-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents disconnected writing, lore, and level storytelling by orchestrating multiple narrative roles into a single cohesive delivery.

Core Features & Use Cases

  • Narrative pipeline orchestration: Aligns narrative direction, dialogue, world lore, and narrative-driven level beats into one approved pass.
  • Parallel world and writing production: Produces faction/location history and dialogue concurrently to reduce iteration cycles.
  • Consistency gates and localization readiness: Performs voice/lore consistency review and flags i18n risks with string-key and formatting constraints.
  • Use case: Turn a high-level narrative request like a “faction intro dialogue plus the tutorial scene” into story briefs, lore entries, dialogue lines, and level trigger integration points.

Quick Start

Run /team-narrative "boss encounter cutscene" and select the approved subagent proposals at each phase transition.

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate game narrative, lore, and level design to avoid story inconsistencies?

Game narrative orchestration aligns multiple narrative roles into a single cohesive delivery, preventing disconnected writing, lore, and level storytelling. It produces story briefs, lore entries, dialogue lines, and level trigger integration points concurrently.

Can I generate localization-ready dialogue for game scenes?

Yes, you can generate localization-ready dialogue by enforcing i18n constraints during the drafting phase. The orchestration pipeline flags internationalization risks and applies string-key and formatting constraints to ensure dialogue is translation-ready.

What is the best way to plan story beats and define faction canon for a game level?

The best way to plan story beats and faction canon is using a phased agent delegation pipeline with approval checkpoints. This approach concurrently produces faction and location history while defining narrative triggers for the specified level.

Does narrative pipeline orchestration support consistency reviews for world lore and voice?

Yes, narrative pipeline orchestration includes consistency gates that review voice and lore alignment. It performs targeted consistency reviews to ensure dialogue and world lore entries match established canon before finalizing file outputs.

Do I need YAML-defined metadata to run narrative orchestration tasks?

Yes, YAML-defined discovery metadata is required to run narrative orchestration tasks. The pipeline parses this YAML metadata and arguments to select review modes and delegate phased narrative generation to subagents.

What are the limitations of using phased agent delegation for game narrative production?

A limitation of phased agent delegation is that it requires explicit user approval at each phase transition. Additionally, deterministic file writes are delegated to subagents, meaning output depends strictly on the initial YAML discovery metadata provided.