team-narrative

Orchestrate narrative production across dialogue, lore, art direction, and level design.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill team-narrative-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/team-narrative
Command: npx skills add https://github.com/scomofo/dragon-forge --skill team-narrative-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It removes the fragmentation of narrative work by orchestrating multiple roles (director, writer, world-builder, art direction, and level design) into one consistent, localization-ready narrative package.

Core Features & Use Cases

  • Narrative direction & pacing: Produces a narrative brief defining story purpose, characters, emotional tone, and lore needs.
  • Parallel world + dialogue + visuals: Drafts lore foundation, character dialogue, and visual/cinematic direction in coordinated passes.
  • Narrative level integration & gated consistency: Designs level story beats (triggers, dialogue zones, discovery points) and runs reviews for voice, lore consistency, and puzzle/answer completeness.
  • Use Case: Create a cohesive questline update where new dragon unlock story beats land correctly in dialogue, lore entries, and in-engine narrative triggers.

Quick Start

Use /team-narrative to generate narrative direction, dialogue, lore, and level narrative integration for "hatchery story-005 dragon unlock cutscene and dialogue set".

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate dialogue writing, lore, and level design into a single narrative pipeline?

A narrative pipeline coordinates dialogue writing, lore building, and level design by orchestrating multiple roles into one consistent package. It aligns story direction, visual cues, and in-engine triggers across parallel passes.

What is the best way to manage narrative beats for questlines and cutscenes across different disciplines?

Managing narrative beats for questlines and cutscenes requires a structured production pipeline that defines story purpose, emotional tone, and lore needs. It drafts dialogue and visual direction in coordinated passes to ensure all disciplines align.

Can I check my dialogue and lore entries for consistency and localization readiness before implementation?

Dialogue and lore entries can be checked for consistency and localization readiness through explicit review-mode gating. The pipeline runs consistency checks for character voice, lore contradictions, and localization readiness during gated review phases.

How do I design level storytelling triggers and discovery points that match my game's lore?

Designing level storytelling triggers and discovery points involves mapping narrative beats to in-engine locations. The pipeline designs level story beats including triggers, dialogue zones, and discovery points to align gameplay with the lore foundation.

Does this narrative production pipeline work for creating faction introductions and tutorial storytelling?

The narrative production pipeline works for faction introductions and tutorial storytelling by applying structured phase execution to these narrative beats. It coordinates world-building, dialogue, and art direction to produce cohesive story content.

What's the best way to align art direction with world-building and dialogue in game production?

Aligning art direction with world-building and dialogue is achieved through parallel subagent delegation within the pipeline. It drafts lore foundation, character dialogue, and visual cinematic direction in coordinated passes to maintain cross-discipline consistency.