What problem does it solve?
This Skill prevents game production chaos by turning design docs (GDDs, level notes, character profiles) into consistent, generation-ready visual specifications and updates the central asset manifest.
Core Features & Use Cases
- Inventory-driven asset specification: Uses an entity/screen inventory or the master asset manifest to find the next unspecced visual item and keep work moving.
- Doc-anchored, art-bible-consistent outputs: Reads the art bible and technical preferences to generate per-asset specs with style, dimensions, naming, and constraints tied to defined standards.
- Production workflow guardrails: Runs an interactive review/approval loop for the asset list and for the final specs, then writes spec files and updates the asset manifest.
- Supports multiple targets and review modes: Speccing can target a system, level, or character (with full/lean/solo agent orchestration).
Quick Start
Run asset-spec with a target like "asset-spec system:combat --review lean" to generate specs for the assets required by that system using the art bible rules and technical constraints when available.