asset-spec

Generates asset spec files and AI prompts from game design documents and level plans.

Updated May 24, 2026
One-click install
npx skills add https://github.com/LeKay/ai-game --skill asset-spec-lekay
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/LeKay/ai-game/tree/main/.claude/skills/asset-spec
Command: npx skills add https://github.com/LeKay/ai-game --skill asset-spec-lekay

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill automates the generation of visual specifications and AI generation prompts for game assets, streamlining the asset specification process for game development.

Core Features & Use Cases

  • Automated Asset Spec Generation: Generate structured spec files for game assets based on GDDs, level docs, or character profiles.
  • Master Asset Manifest Update: Updates the master asset manifest with new specifications.
  • Review Modes: Supports full, lean, and solo review modes to cater to different needs and resource availability.
  • Asset Identification: Identifies and categorizes assets into sprite, VFX, environment, UI, audio, and 3D asset types.
  • Spec Generation: Spawns specialist agents to generate visual and technical specifications for assets.
  • Collaborative Protocol: Ensures a structured, collaborative process with explicit approval and update steps.

Quick Start

Generate asset specs for the 'tower-defense' system using the /asset-spec system:tower-defense command.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate asset specification generation from a game design document?

Automate asset specification generation by feeding game design documents, level plans, and character profiles into the system to produce structured visual and technical spec files alongside AI generation prompts.

How does AI generation for game assets work with level plans?

AI generation for game assets works by reading level plans and spawning specialist agents to categorize assets into sprites, VFX, environments, UI, audio, and 3D, then generating matching visual and technical specifications.

Can I generate AI image prompts for game assets using character profiles?

You can generate AI image prompts for game assets by providing character profiles and game design documents, which the system uses to ensure prompts adhere to established visual and technical standards.

Do I need a master asset manifest to generate game asset specifications?

A master asset manifest is not strictly required to start, but the asset specification process updates the master asset manifest with new specifications through a structured collaborative protocol with explicit approval steps.

What is the best way to manage asset specifications for solo game developers?

The best way to manage asset specifications for solo game developers is using the solo review mode, which caters to different resource availability levels while maintaining visual and technical standards.

Why categorize game assets into sprites, VFX, and 3D types during specification?

Categorizing game assets into sprites, VFX, environment, UI, audio, and 3D types allows the system to spawn targeted specialist agents that generate precise visual and technical specifications for each specific asset category.