asset-spec

Generate visual and technical game asset specifications from project documentation.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill asset-spec-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/asset-spec
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill asset-spec-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the inconsistency and manual overhead involved in creating detailed technical and visual specifications for game assets, ensuring that art and technical requirements are perfectly aligned with your project's art bible.

Core Features & Use Cases

  • Automated Spec Generation: Automatically generates visual descriptions and AI generation prompts based on GDDs, level designs, or character profiles.
  • Technical Validation: Coordinates between art directors and technical artists to ensure assets meet performance budgets and engine constraints.
  • Use Case: When you have a new character design, run this skill to generate the exact sprite sheet dimensions, polycount limits, and Midjourney prompts needed to maintain visual consistency across your entire game.

Quick Start

Use the asset-spec skill to generate technical and visual specifications for the character named frost-warden.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate AI image prompts for game assets from a GDD?

AI generation prompts for game assets are produced by parsing project documentation and art bible standards, creating structured visual descriptions that align with your creative vision and engine-specific technical constraints.

What is the best way to automate technical specifications for game character sprites?

Automating technical specifications for game assets involves parsing project documentation to define sprite sheet dimensions, polycount limits, and engine constraints, ensuring art output meets technical performance budgets.

Can I use this to maintain visual consistency across multiple game levels?

Yes, you can maintain visual consistency across game levels by generating standardized visual and technical specifications derived from your project's art bible, ensuring all level assets match the established style.

Does this skill handle engine-specific constraints and performance budgets for game design?

Yes, this skill handles engine-specific constraints by coordinating between art directors and technical artists to validate that generated asset specifications meet predefined performance budgets and technical limitations.

How do I create structured asset management specs from an art bible?

Creating structured asset specs from an art bible requires parsing the standards to extract visual descriptions, AI generation prompts, and technical constraints for systems, levels, and characters in a unified workflow.