Sumi Lee
Community@sumilee-pcu · Republic of Korea
Agent Skills by Sumi Lee
Showing 72 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Scope critical bugs, define rollback procedures, and enforce QA gates for day-one game patches.
asset-spec
Generate visual and technical game asset specifications from project documentation.
gate-check
Audit required artifacts and quality standards for game development stage-gate transitions.
test-evidence-review
Audit automated test files and manual evidence documents for coverage and sign-off completeness.
sprint-status
Analyze sprint progress files and story markers to generate burndown reports.
asset-audit
Audit game project assets for naming, size, and format compliance.
hotfix
Coordinate git branches, approvals, and regression tests for emergency hotfixes.
team-narrative
Orchestrate a multi-agent pipeline for story, lore, and level-integrated dialogue.
team-ui
Orchestrate a multi-phase UI pipeline from UX design to engine-specific implementation.
test-flakiness
Detect non-deterministic test failures by analyzing CI logs and test artifacts.
test-setup
Generate engine-specific test scaffolding and GitHub Actions workflows for game projects.
dev-story
Orchestrate specialized AI agents to implement game features from design documentation.
adopt
Audit project artifacts for template compliance and generate prioritized migration plans.
brainstorm
Guide structured game concept ideation through creative discovery and feasibility analysis.
regression-suite
Map GDD critical paths and closed bugs to existing test suites.
changelog
Generate internal and external changelogs from git history and sprint reports.
playtest-report
Standardize game playtest feedback into structured reports with automated review gates.
team-qa
Coordinate QA subagents for strategy, test case generation, and bug reporting.
skill-test
Validate AI skill structural integrity and behavioral compliance via static analysis.
patch-notes
Synthesize git history and changelogs into player-facing patch notes.
setup-engine
Configure Godot, Unity, or Unreal engine environments with version pinning and documentation.
team-polish
Orchestrate a multi-agent pipeline to profile, optimize, and harden game features.
ux-review
Validate UX design specifications for completeness, accessibility, and GDD alignment.
skill-improve
Automate quality assurance and refinement for AI agent skills through a test-fix-retest loop.