day-one-patch

Scope critical bugs, define rollback procedures, and enforce QA gates for day-one game patches.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill day-one-patch-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/day-one-patch
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill day-one-patch-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents the chaos of post-launch updates by providing a structured, risk-aware framework for planning and implementing day-one patches.

Core Features & Use Cases

  • Risk-Based Scoping: Automatically filters bugs to ensure only safe, high-priority fixes are included in the patch.
  • Rollback Planning: Mandates a verified rollback procedure before any code is modified, ensuring platform stability.
  • QA Gating: Integrates a lightweight, targeted QA pass to verify fixes without requiring a full regression suite.
  • Use Case: Use this when your game has passed the gold master stage but contains known P1/P2 bugs that must be addressed before or immediately after public release.

Quick Start

Run the day-one-patch skill to begin scoping and planning the release patch for the current project.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I safely scope a day-one patch for a game launch?

Safely scoping a day-one patch involves filtering bugs by risk to include only high-priority, low-risk fixes. This ensures minimal disruption to platform stability when addressing P1/P2 bugs found post-gold-master.

What is the best way to manage rollback procedures for release-stage hotfixes?

Managing rollback procedures for release-stage hotfixes requires defining and verifying a rollback plan before modifying any code. This mandates platform stability by ensuring failed patches can be safely reverted.

Do I need a full regression QA suite for a post-gold-master game patch?

A full regression QA suite is not needed for a post-gold-master patch. You can integrate a lightweight, targeted QA pass to verify specific bug fixes without executing comprehensive regression testing.

Can I use this workflow if my game has already passed the gold master stage?

Yes, this workflow is designed for projects that have passed the gold master stage. It manages end-to-end patch lifecycles for known P1/P2 bugs that must be addressed immediately before or after public release.

What limitations exist when automating day-one patch workflows?

Automating day-one patch workflows requires integration with existing bug tracking, task management, and QA verification systems. It is limited to release-stage game development projects needing safe, minimal-risk hotfixes.