asset-spec

Generate per-asset visual specifications and AI prompts from design documents.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/rakhnianskii9/God-Godot --skill asset-spec-rakhnianskii9
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/rakhnianskii9/God-Godot/tree/main/.github/skills/asset-spec
Command: npx skills add https://github.com/rakhnianskii9/God-Godot --skill asset-spec-rakhnianskii9

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset spec generation solves the bottleneck of manually drafting per-asset visuals and AI prompts, ensuring consistency with the art bible and GDD.

Core Features & Use Cases

  • Generate per-asset visual specifications and ready-to-use AI generation prompts.
  • Update the master asset manifest automatically as specs are produced.
  • Run after art bible and design docs are approved to hand production-ready inputs to art and engineering.
  • Support context targets: system, level, or character via command arguments.

Quick Start

Provide a target type and name, then run the asset-spec command to generate asset specs.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate AI art prompts from a game design document?

Asset specifications are generated by running the asset-spec command with a target type and name. The skill references approved art bibles and workspace contracts to enforce asset standards, dimensions, formats, and naming conventions automatically.

When do I need to generate asset specs in the game development workflow?

You need to generate asset specs after your art bible and design documents are approved. This timing ensures the generated visual specifications and AI prompts are production-ready and directly hand off consistent inputs to art and engineering teams.

Can I automate updating the master asset manifest while creating visual specs?

Yes, you can automate updating the master asset manifest while creating visual specs. The generation process updates the master asset manifest automatically as per-asset specifications and AI-generation prompts are produced.

Does asset spec generation support character profiles and level docs?

Yes, asset spec generation supports character profiles and level docs. You provide a target type and name via command arguments, allowing the tool to process context targets for systems, levels, or characters effectively.

What is the best way to enforce art bible standards across game asset prompts?

The best way to enforce art bible standards across game asset prompts is to reference the active art bible and workspace contracts during generation. This enforces asset standards, dimensions, formats, and naming conventions automatically for every produced specification.