asset-spec

Generate per-asset visual specifications and AI prompts from design documents.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill asset-spec-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/asset-spec
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill asset-spec-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill automates the generation of per-asset visual specifications and AI prompts from design documents (GDD, level docs, or character profiles). It outputs structured specification files and updates the main asset manifest, enabling production to start with clear visuals and naming rules after art bible and design approvals.

Core Features & Use Cases

  • Generate per-asset visual specifications and AI prompts from GDDs, level documents, or character profiles.
  • Output structured asset specs and automatically update the main asset manifest to track progress.
  • Run after the art bible and design/docs approvals and before asset creation to ensure alignment with visual language and engineering constraints.

Quick Start

Invoke the skill with a target, for example: /asset-spec system:tower-defense.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate visual specifications from a game design document?

You can generate per-asset visual specifications and AI prompts directly from design documents like GDDs, level docs, or character profiles. The skill automates this by outputting structured specification files and updating the main asset manifest to track production progress.

What is an asset manifest and when do I need it in game production?

An asset manifest tracks all visual specifications and naming rules before production starts. You need it after art bible and design approvals to ensure asset creation aligns with visual language, asset standards, and engine constraints.

How do I create AI prompts for game assets from a level document?

Creating AI prompts from a level document involves deriving per-asset visual specs that match the art bible. The skill automates this by encoding rules and preferences to generate structured prompts and update the asset manifest before production.

Do I need an approved art bible before generating asset specifications?

Yes, an approved art bible and design documents are required before generating asset specifications. Running the specification process after these approvals ensures all derived asset specs and AI prompts align with the established visual language and engineering constraints.

Can I apply asset specification generation to different target types like characters and levels?

Yes, asset specification generation applies to multiple target types, including level documents, character profiles, and general GDDs. It derives structured visual specs and AI prompts for each specific target and updates the central asset manifest accordingly.

Best way to align asset creation with engine constraints before production?

The best way to align asset creation with engine constraints is by encoding rules and preferences into the specification process. This generates structured visual specs and naming rules from design documents before production starts, ensuring full compliance.