What problem does it solve?
Asset production stalls when art direction, technical constraints, and game/editor-ready requirements are scattered across documents instead of being converted into consistent per-asset specs.
Core Features & Use Cases
- Generates per-asset visual specs and AI generation prompts from your art bible plus system/level/character design docs, producing structured spec files for production.
- Anchors output to Art Bible rules and standards (including color system, shape language, and asset tiers) so multiple artists produce consistent results.
- Validates against technical preferences and budgets (dimensions, formats, naming conventions, performance/asset constraints) via a technical-art pass when available.
- Updates a shared asset manifest by appending a new context block and maintaining global asset ID continuity.
Quick Start
Run /asset-spec system:tower-defense to generate and review asset specs for the tower-defense system.