One-click install
npx skills add https://github.com/dnkrow/skill --skill asset-spec-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/dnkrow/skill/tree/main/claude-global/asset-spec
Command: npx skills add https://github.com/dnkrow/skill --skill asset-spec-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset production stalls when art direction, technical constraints, and game/editor-ready requirements are scattered across documents instead of being converted into consistent per-asset specs.

Core Features & Use Cases

  • Generates per-asset visual specs and AI generation prompts from your art bible plus system/level/character design docs, producing structured spec files for production.
  • Anchors output to Art Bible rules and standards (including color system, shape language, and asset tiers) so multiple artists produce consistent results.
  • Validates against technical preferences and budgets (dimensions, formats, naming conventions, performance/asset constraints) via a technical-art pass when available.
  • Updates a shared asset manifest by appending a new context block and maintaining global asset ID continuity.

Quick Start

Run /asset-spec system:tower-defense to generate and review asset specs for the tower-defense system.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate per-asset visual specifications from an art bible?

To generate per-asset visual specifications, the Skill reads your art bible rules and system design inputs to produce structured spec files aligned with color, shape language, and asset tier standards for production consistency.

What is the best way to align art direction with technical constraints before production?

Aligning art direction with technical constraints requires validating asset specifications against technical preferences like dimensions, formats, and performance budgets, ensuring visual outputs meet game-ready requirements before production begins.

How do I maintain a shared asset manifest during game production?

Maintaining a shared asset manifest involves appending new context blocks and preserving global asset ID continuity, which the Skill updates automatically after generating valid per-asset specifications.

Does asset spec generation work for system, level, and character targets?

Asset spec generation works for system, level, and character targets by applying art bible Section 8 standards and technical preference budgets, optionally supporting review modes to confirm the full asset list before spec creation.

When should I not use automated asset specification workflows?

You should avoid automated asset specification if your art bible lacks defined section 8 asset standards or technical preference budgets, as the workflow requires these rules to enforce visual and technical constraints during spec generation.