asset-spec

Convert design docs into asset specifications and AI generation prompts.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill asset-spec-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/asset-spec
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill asset-spec-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset-spec automates the creation of concrete asset specifications and generation prompts from GDDs, level docs, or character profiles, ensuring a standardized production process and up-to-date documentation.

Core Features & Use Cases

  • Generate structured asset specs and AI-generation prompts from design sources.
  • Update the master asset manifest to reflect progress and status.
  • Integrate with art bible rules, GDDs, and level docs to tailor outputs and ensure consistency across systems, levels, and characters.

Quick Start

Run Asset-spec after your art bible and GDDs are approved to generate specs for the first unspecced asset context.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate asset specifications from a game design document?

Generate asset specifications from a game design document by automating the conversion of approved GDDs, level docs, and character profiles into structured asset specs and AI-generation prompts. This ensures a standardized production process and maintains up-to-date documentation across your project.

What is an asset manifest and how does it track game art production?

An asset manifest tracks game art production by recording the progress and status of every generated asset specification. Updating the master asset manifest enforces design-to-production standards and naming conventions while keeping documentation current.

Can I use my art bible to validate consistency across game levels and characters?

You can use your art bible to validate consistency across game levels and characters by integrating its rules with GDDs and level docs. This tailors asset spec outputs to ensure visual and design uniformity across all systems.

How do I create AI generation prompts for game art assets?

Create AI generation prompts for game art assets by extracting context from approved design sources like art bibles and character profiles. Automating this conversion produces structured prompts that align with your project's established visual standards.

When should I start generating asset specs in my game design workflow?

Start generating asset specs in your game design workflow only after your art bible and GDDs are fully approved. Running the process at this stage ensures all outputs are tailored to validated design context before production begins.