asset-spec

Generate detailed game asset specifications from design documents for Godot workflows.

17|3|Updated Mar 31, 2026
One-click install
npx skills add https://github.com/gwtt/Open-Code-Godot-Studio --skill asset-spec-gwtt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/gwtt/Open-Code-Godot-Studio/tree/main/.opencode/skills/asset-spec
Command: npx skills add https://github.com/gwtt/Open-Code-Godot-Studio --skill asset-spec-gwtt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the challenge of turning game design documents into consistent, production-ready asset specifications while maintaining visual direction and implementation requirements.

Core Features & Use Cases

  • Asset Specification Generation: Converts GDDs, level documents, and character profiles into detailed asset specs with visual descriptions, technical fields, and AI image generation prompts.
  • Design Alignment Workflow: Ensures every asset references the approved art bible, follows project standards, and updates asset tracking after approval.
  • Use Case: A game team can use this Skill before production begins to define all sprites, VFX, environments, UI elements, and other required assets for a Godot project.

Quick Start

Ask the asset-spec skill to generate specifications for a game system, level, or character after reviewing the approved design documents.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate game asset specifications from a game design document?

Game asset specifications are generated by converting design documents into detailed asset specs with visual descriptions, technical fields, and AI image generation prompts. This standardizes art production requirements before implementation begins.

What is the best way to plan game art assets for Godot development?

Planning game art assets for Godot requires creating structured asset specifications from the art bible before production. This identifies required sprites, VFX, environments, and UI elements while maintaining visual direction and project standards.

Can I use AI image generation prompts for game asset planning?

Yes, AI image generation prompts are integrated directly into the asset specification process. Converting design documents into asset specs includes generating these prompts to define visual descriptions and standardize art production requirements for your game.

How do I ensure my game art production matches the approved art bible?

To ensure art production matches the art bible, implement a design alignment workflow where every asset references the approved standards. This workflow requires structured asset identification and updates to asset tracking manifests after approval.

Does asset specification generation work for characters and levels in game development?

Yes, asset specification generation works for characters and levels in game development. It converts GDDs, level documents, and character profiles into detailed asset specs with visual descriptions, technical fields, and AI generation prompts.