art-bible

An expert system that generates complete course deliverables from minimal input.

1|Updated May 3, 2026
One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill art-bible-imclab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/art-bible
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill art-bible-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns a previously approved game concept into a complete, production-ready Art Bible that defines visual identity and hard constraints for all downstream asset creation.

Core Features & Use Cases

  • Guided, section-by-section Art Bible authoring: Creates or completes the 9 required sections (visual identity, mood, shape language, color system, character direction, environment language, UI/HUD direction, asset standards, and reference direction) with a clear workflow gate before any GDD authoring proceeds.
  • Retrofit and completion-safe mode: Detects an existing art bible at design/art/art-bible.md, measures which sections are complete vs empty/placeholder, and only drafts missing sections to avoid overwriting approved work.
  • Agent-delegated production standards: Coordinates specialized drafting (art director; plus UX and technical artist input for UI and asset constraints) and runs an Art Director Sign-Off step using the configured review mode.

Quick Start

Use art-bible to generate or fill missing sections of your art bible after you have run /brainstorm and approved the game concept in design/gdd/game-concept.md.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an art bible for my game from an approved concept?

To create an art bible, you transform an approved game concept into a complete document specifying visual identity, mood, shape language, color system, and asset standards to establish hard constraints for downstream asset production.

What sections are required in a complete game art bible?

A complete game art bible requires nine sections: visual identity, mood, shape language, color system, character direction, environment language, UI/HUD direction, asset standards, and reference direction to guide downstream production.

Can I update an existing art bible without overwriting approved visual identity sections?

Yes, you can retrofit an existing art bible at design/art/art-bible.md. The system detects complete versus empty sections by completion status and only drafts missing sections to prevent overwriting previously approved visual identity or color system work.

When do I need to generate an art bible in the game design workflow?

You generate an art bible after your game concept is approved during brainstorming and before authoring your Game Design Document or starting the asset pipeline. It acts as a workflow gate to ensure visual direction is signed off first.

Does art bible authoring require a technical artist for UI and asset standards?

Yes, the system coordinates agent-delegated production standards by using an art director alongside UX and technical artist input to define UI/HUD direction and asset constraints before running an Art Director Sign-Off verdict.