art-bible

Author or retrofit a nine-section art bible from game-concept.md with Art Director sign-off.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill art-bible-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/art-bible
Command: npx skills add https://github.com/easonlao/jiazi-game --skill art-bible-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

It turns an approved game concept into a complete, consistent visual identity specification so future art and asset production has clear rules to follow.

Core Features & Use Cases

  • Guided, section-by-section authorship: Creates or fills the nine Art Bible sections in the correct order, producing a document that other production steps can rely on.
  • Retrofit and gap detection: Detects an existing art bible and only fills incomplete or placeholder sections without overwriting completed content.
  • Cross-role sign-off gating: Coordinates drafts through delegated art/technical/UX direction and records Art Director sign-off with the required verdict format.

Quick Start

Run the art-bible skill in lean mode after /brainstorm is approved to generate missing sections from your project’s game concept and write them into design/art/art-bible.md.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an art bible that gates game asset production?

Creating an art bible that gates asset production requires defining visual identity, mood, shapes, color, and asset standards across nine structured sections. This ensures all downstream art, UI/UX, and technical disciplines align under clear rules before production begins.

What is an art bible used for in game development?

An art bible is used to turn an approved game concept into a consistent visual identity specification. It provides clear rules so future art and asset production steps have strict guidelines to follow, ensuring cross-role alignment and production gating.

Can I update an existing art bible without overwriting completed sections?

Yes, you can update an existing art bible through retrofit and gap detection. The system detects existing art bible files and only fills incomplete or placeholder sections without overwriting previously completed content.

How do I get Art Director sign-off on an art bible draft?

To get Art Director sign-off, coordinate drafts through delegated art, technical, and UX direction. The final verdict is recorded in the output file using a required sign-off format to officially gate downstream asset production.

What do I need to generate an art bible from a game concept?

To generate an art bible, you need an approved game-concept.md file. The system parses this concept and optionally reuses design/art/art-bible.md placeholders to author the nine structured sections required for production gating.