What problem does it solve?
Game development teams frequently face disjointed UI workflows that lead to inconsistent user experiences, missed accessibility requirements, and costly rework from misalignment between UX, design, and implementation teams.
Core Features & Use Cases
- Structured 5-phase pipeline: Guides teams through context gathering, UX spec authoring, visual design, implementation, and review/polish with clear phase gates to ensure quality at every step.
- Adaptable review modes: Supports full, lean, and solo review modes to fit team size and project scope, skipping unnecessary director gates for small or fast-track projects.
- Cross-functional coordination: Orchestrates specialized roles including UX designers, UI programmers, art directors, engine UI specialists, and accessibility auditors to cover all aspects of UI quality.
- Use Case: A game studio building a new in-game inventory screen can use this skill to automate the entire workflow from writing the UX spec to delivering a polished, accessible final product, eliminating miscommunication and rework.
Quick Start
Use the team-ui skill to build a new main menu UI for your cross-platform RPG game.