team-ui

Coordinate game UI development through a structured 5-phase pipeline.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill team-ui-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-ui
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/team-ui
Command: npx skills add https://github.com/MichaelSolati/mkai --skill team-ui-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development teams frequently face disjointed UI workflows that lead to inconsistent user experiences, missed accessibility requirements, and costly rework from misalignment between UX, design, and implementation teams.

Core Features & Use Cases

  • Structured 5-phase pipeline: Guides teams through context gathering, UX spec authoring, visual design, implementation, and review/polish with clear phase gates to ensure quality at every step.
  • Adaptable review modes: Supports full, lean, and solo review modes to fit team size and project scope, skipping unnecessary director gates for small or fast-track projects.
  • Cross-functional coordination: Orchestrates specialized roles including UX designers, UI programmers, art directors, engine UI specialists, and accessibility auditors to cover all aspects of UI quality.
  • Use Case: A game studio building a new in-game inventory screen can use this skill to automate the entire workflow from writing the UX spec to delivering a polished, accessible final product, eliminating miscommunication and rework.

Quick Start

Use the team-ui skill to build a new main menu UI for your cross-platform RPG game.

Frequently Asked Questions about team-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I streamline game UI development across UX, programming, and art teams?

Streamline game UI development by adopting a structured end-to-end pipeline that coordinates UX designers, UI programmers, and art directors through context gathering, spec authoring, visual design, implementation, and review with enforced phase gates.

What is the best way to ensure accessibility compliance in game UI features?

Ensure accessibility compliance in game UI features by integrating dedicated accessibility auditors into your workflow pipeline, enforcing accessibility tier compliance, and validating interaction pattern libraries before finalizing UI implementation.

Can I use a lean review process for game UI on small or fast-track projects?

Yes, you can use lean or solo review modes for game UI on small projects; the pipeline supports adaptable review modes that skip unnecessary director gates to fit your team size and project scope.

How do I validate engine-specific UI patterns for cross-platform games?

Validate engine-specific UI patterns for cross-platform games by applying a pipeline that includes engine UI specialists and enforced review gates, maintaining an interaction pattern library for consistent user experiences across PC, console, and mobile titles.

Why does my game UI workflow suffer from cross-team misalignment and rework?

Game UI workflows suffer from cross-team misalignment and rework due to disjointed processes between UX, design, and implementation; applying a structured pipeline with clear phase gates and cross-functional coordination eliminates this miscommunication.

Do I need an art director to review every game UI feature?

No, an art director is not required to review every game UI feature; the pipeline's adaptable review modes allow small teams or solo developers to skip unnecessary director gates and fast-track UI delivery.