architecture-review

Validate game server architecture completeness and consistency against design documents.

Updated Jul 4, 2026
One-click install
npx skills add https://github.com/nguyennd93/game_server_studio --skill architecture-review-nguyennd93
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: architecture-review
Source: https://github.com/nguyennd93/game_server_studio/tree/main/.claude/skills/architecture-review
Command: npx skills add https://github.com/nguyennd93/game_server_studio --skill architecture-review-nguyennd93

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Read, Glob, Grep, Write, Task, AskUserQuestion, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

Ensures that your game server's architectural design is complete, consistent, and adheres to all design requirements.

Core Features & Use Cases

  • Full Review: Thoroughly assess the architectural design for all game design requirements.
  • Traceability Matrix: Maps GDD technical requirements to ADRs and detects coverage gaps.
  • Cross-ADR Conflict Detection: Identifies conflicting decisions between ADRs.
  • Runtime/Stack Compatibility: Verifies runtime/stack consistency across all decisions.
  • GDD Revision Flags: Flag design assumptions conflicting with verified runtime/library behavior.
  • Design Revision Feedback: Provide feedback on design assumptions to address issues early.

Quick Start

Run /architecture-review to start the review process for your game server architecture.

Frequently Asked Questions about architecture-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate my game server architecture against design requirements?

You can validate game server architecture by running a full review that processes design documents and ADRs to check completeness, consistency, and compliance against game design requirements. This detects coverage gaps and verifies compatibility across architectural decisions.

What is a traceability matrix for game server architecture?

A traceability matrix maps technical requirements from your Game Design Document directly to Architecture Decision Records. It detects coverage gaps to ensure every game design requirement is addressed by a corresponding architectural decision.

How do I detect conflicts between Architecture Decision Records?

Cross-ADR conflict detection identifies conflicting decisions between Architecture Decision Records. It scans your design documents to verify runtime and stack compatibility across all architectural decisions, flagging any inconsistencies.

Can I flag game design assumptions that conflict with verified runtime behavior?

Yes, GDD revision flags identify design assumptions that conflict with verified runtime or library behavior. This provides design revision feedback to address architectural issues early before implementation.

What do I need to run an architecture review for my game server?

You need your game server design documents and Architecture Decision Records available in your workspace. The review process reads these files to assess architectural completeness, consistency, and compliance against game design requirements.