What problem does it solve?
This Skill solves the problem of missing documentation for existing game code, prototypes, or implemented features that were built without initial planning documents, or for inherited codebases that lack any formal documentation.
Core Features & Use Cases
- Reverse-Engineer Game Design Docs: Generate game design document (GDD) sections directly from existing gameplay code, capturing mechanics, formulas, rules, and edge cases.
- Generate Architecture Decision Records: Create ADRs from core system code, documenting technical patterns, decisions, trade-offs, and performance characteristics.
- Prototype Concept Documentation: Turn game prototypes into formal concept documents, capturing core mechanics, emergent gameplay, and technical feasibility insights.
- Use Case: Game developers who built a feature without writing a design doc first, or inherited a codebase with no documentation, can use this Skill to formalize existing implementation in minutes.
Quick Start
Use the reverse-document skill to generate a design document for the combat system located in the src/gameplay/combat directory.