area-forge

Convert a Japanese location word into a staged Koto game area draft.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/mrohrssen/Koto2 --skill area-forge
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: area-forge
Source: https://github.com/mrohrssen/Koto2/tree/main/.claude/plugins/koto-forge/1.1.0/skills/area-forge
Command: npx skills add https://github.com/mrohrssen/Koto2 --skill area-forge

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

area-forge automates the design of new game areas by turning a Japanese location word into a fully described area draft, orchestrating data lookup, creature matching, atmospheric writing, and 6-sub-area generation for rapid prototyping.

Core Features & Use Cases

  • Orchestrates end-to-end area creation: JPDB lookup, creature matching, visual description, sub-area generation, and staging save.
  • Supports Direct mode (word provided), Discovery mode (no word, stage-aware), and Theme mode (predefined word).
  • Generates a cohesive area with a visual atmosphere and a structured set of sub-areas ready to review and save.

Quick Start

Invoke area-forge with a location word to generate and stage a new game area.

Frequently Asked Questions about area-forge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game area generation from a Japanese word?

Game area generation from a Japanese word is automated by orchestrating JPDB lookup, creature matching, and atmospheric writing to produce a structured area draft with six sub-areas. This rapid prototyping process outputs a ready-to-save staging entry for immediate use.

What is the process for creating sub-areas and visual atmosphere for game design?

Creating sub-areas and visual atmosphere involves converting a location word into a cohesive area draft. The system orchestrates data lookup, creature matching, and descriptive generation to output a structured set of six sub-areas with a visual atmosphere ready for review.

Can I generate game areas without providing a specific location word?

Generating game areas without a specific location word is supported through Discovery mode, which operates stage-aware to find a suitable target. Direct mode requires a provided word, while Theme mode uses a predefined word to initiate the area creation workflow.

Do I need local script modules to run area staging workflows?

Local script modules are required to run area staging workflows because they handle JPDB access, stage calculation, and descriptive generation. These scripts enable the system to orchestrate the end-to-end creation process and output a structured area object for the staging workflow.

What's the best way to prototype multiple game areas quickly?

The best way to prototype multiple game areas quickly is using automated orchestration of data lookup, creature matching, and sub-area generation. This approach transforms location words into fully described area drafts with six sub-areas each, streamlining rapid prototyping.