art-bible

Define and maintain a game visual bible with YAML metadata and production rules.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill art-bible-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/art-bible
Command: npx skills add https://github.com/solace-ill/vector-flow --skill art-bible-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This guide defines a cohesive, repeatable process for establishing and maintaining a game's visual language from concept through production, ensuring art direction coherence across teams and assets.

Core Features & Use Cases

  • Visual Identity Foundation: Defines the core visual rule, mood targets, and shape/color language to guide all assets.
  • Production Guides: Converts identity decisions into concrete guidelines for characters, environments, UI, and asset pipelines.
  • Reference Direction: Curates 3–5 specific references with explicit do/don't to anchor style, and reduces copy-paste art directions.
  • Phase-driven authoring: Provides structured phases (vision, mood, shape, color, production, references, sign-off) with agent roles to coordinate work.
  • Collaboration workflow: Integrates tasks with an art-director and technical-artist to surface conflicts and resolve them early.

Quick Start

Draft the Visual Identity Statement, gather pillar and platform basics, then run Phase 2 to define mood, language, and production rules.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an art bible for consistent game art direction?

Establish a cohesive art bible by defining the visual identity statement and gathering pillar basics, then sequentially executing phases for mood, shape language, and color to guide all concept art and asset pipelines.

What is an art bible and when do I need it for game production?

An art bible is a visual document defining core rules, mood, and shape language to maintain art direction coherence across teams. You need it when scaling asset pipelines to prevent style drift in game production.

How do I translate visual identity into production guidelines for a game art team?

Translate visual identity into production guidelines by curating 3-5 specific references with explicit do/don't rules, converting high-level mood and shape language decisions into concrete pipeline standards for the art department.

Can I use this skill to coordinate art direction with a technical artist?

Yes, the skill integrates a collaboration workflow assigning agent roles to coordinate with an art-director and technical-artist, surfacing and resolving asset pipeline conflicts early through iterative sign-off processes.

What are the limitations of using a phase-driven approach for art direction?

The phase-driven approach requires strict iterative sign-off processes across 8 phases, meaning it is less suited for rapid prototyping where visual identity and production guidelines remain undefined or highly volatile.