asset-audit

Audit game assets for naming, size, format, and pipeline compliance.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill asset-audit-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/easonlao/jiazi-game --skill asset-audit-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams avoid costly release delays by finding asset naming, format, sizing, and reference problems early—so the game pipeline stays consistent and compliant.

Core Features & Use Cases

  • Asset compliance auditing: Checks art, audio, VFX, shaders, and data files against naming conventions, formatting standards, and file-size budgets.
  • Reference integrity validation: Flags orphaned assets (present on disk but unused by code) and missing assets (referenced in code but not found on disk).
  • Read-only audit reporting: Produces a structured Markdown audit report without modifying the repository.

Quick Start

Ask the AI to run the asset-audit skill to scan all asset categories and return an audit report for issues and fixes.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I detect orphaned assets and missing references in a game pipeline?

You can detect orphaned assets and missing references by running an asset audit that cross-references deterministic directory scanning with codebase checks to flag unused files and broken links.

What is game asset compliance auditing for naming conventions and format standards?

Game asset compliance auditing is the process of validating art, audio, vfx, shaders, and data files against naming conventions, format standards, and file size budgets to prevent build failures.

How do I check file size budgets and format validation for game assets?

You check file size budgets and format validation by scanning asset directories to verify that art, audio, and data files meet pipeline requirements and comply with established size limits.

Can I generate a read-only audit report for build compliance without modifying the repository?

Yes, you can generate a read-only Markdown audit report that outlines compliance verdicts and identifies asset issues without modifying or writing changes to the repository.

Does asset auditing work with art, audio, vfx, shaders, and data directories?

Yes, asset auditing applies to art, audio, vfx, shaders, and data directories, scanning all these categories to ensure full pipeline compliance and reference integrity across the project.

What is the best way to find missing asset references before they break builds?

The best way to find missing references before they break builds is to perform a code reference check against disk assets, identifying files referenced in code but missing on disk.