asset-audit

Identify naming violations, size breaches, and missing asset references across project assets.

277|65|Updated Mar 30, 2026
One-click install
npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill asset-audit-pixel-cellar
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill asset-audit-pixel-cellar

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps ensure game assets follow naming conventions, stay within size budgets, and maintain proper references to reduce asset debt and pipeline issues.

Core Features & Use Cases

  • Enforce naming conventions for art, audio, and data assets across the project.
  • Detect orphaned assets and missing references to avoid broken builds.
  • Validate file formats, sizes, and data integrity to keep pipelines healthy.
  • Use Case: When a large art pack is added, run asset-audit to surface violations and generate a report for the production team.

Quick Start

Run asset-audit to scan the assets directory and generate a comprehensive audit report.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check my game project for missing asset references and orphaned files?

An asset audit identifies missing references and orphaned files by applying Glob patterns across assets/art, audio, vfx, shaders, and data directories. It detects issues in typical game pipelines and generates a detailed report for QA reviews.

How do I enforce naming conventions for art and audio assets in a game pipeline?

Enforce naming conventions by running an asset audit that scans directories like assets/art and assets/audio to identify naming violations. It produces an Asset Audit Report detailing totals, violations, and recommendations for the production team.

What is the best way to validate game asset sizes and stay within file size budgets?

The best way to validate game asset sizes is to run an asset audit that detects size budget breaches across assets/art, assets/audio, and other directories. It returns a structured summary detailing violations and recommendations suitable for QA reviews.

Can I generate a QA report for orphaned game assets and naming violations?

Yes, running an asset audit generates an Asset Audit Report detailing totals, violations, and recommendations. It returns a structured summary suitable for QA reviews, helping production teams address naming violations and orphaned assets.

Does the asset audit scan all standard game pipeline directories like vfx and shaders?

Yes, the asset audit applies Glob patterns to assets/art, assets/audio, assets/vfx, assets/shaders, and assets/data to detect issues in typical game pipelines. It identifies naming violations, size budget breaches, and missing or orphaned asset references.