One-click install
npx skills add https://github.com/WindXRan/y3td --skill asset-audit-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/WindXRan/y3td --skill asset-audit-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents broken builds and inconsistent content by auditing your game assets for naming, format, size budgets, missing references, and orphaned files before they reach the runtime or asset pipeline.

Core Features & Use Cases

  • Compliance checks for naming conventions, lowercase/underscore rules, file size budgets, and format requirements across art, audio, VFX, shaders, and data files.
  • Reference integrity auditing that flags orphaned assets (present on disk but unused in code) and missing assets (referenced in code but not found on disk).
  • Actionable audit reporting that outputs a structured report including totals, violation counts, orphan/missing tables, recommendations, and an overall verdict (COMPLIANT/WARNINGS/NON-COMPLIANT).

Quick Start

Run the asset-audit skill with category all to scan assets in art, audio, vfx, shaders, and data, then review the generated audit report for violations and missing/orphaned references.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game assets for naming conventions and missing references before a build?

To check game assets for naming conventions and missing references, you can scan art, audio, VFX, shaders, and data directories using glob patterns to validate compliance and generate a structured audit report flagging violations.

What is orphaned file detection in game asset pipelines?

Orphaned file detection in game asset pipelines identifies assets present on disk but unused in code. It works alongside missing reference checks to ensure complete reference integrity across your project directories.

How do I validate file size budgets and format standards for VFX and shader assets?

To validate file size budgets and format standards for VFX and shader assets, run a compliance audit applying pipeline requirements to your target directories to receive violation counts and actionable recommendations.

Does asset auditing work for scanning multiple categories like audio, art, and data files?

Yes, asset auditing works for scanning multiple categories like audio, art, and data files. You can run the audit with category all to check all supported directories simultaneously for schema correctness and compliance.

What is the best way to prevent broken builds caused by inconsistent game assets?

The best way to prevent broken builds caused by inconsistent game assets is to perform pipeline checks that audit file sizes, formats, and reference integrity, outputting a COMPLIANT, WARNINGS, or NON-COMPLIANT verdict.