asset-generation-pipeline
CommunityTurn loose asset ideas into ready files.
AuthorAhmedAbdelmoaty
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps transform vague or incomplete visual requests into clear, safe, and testable 2D game asset plans for the project’s statistics/business game.
Core Features & Use Cases
- Asset Classification: Identifies whether the request is for a character anchor, prop, background, UI image, isometric reference, or style exploration.
- Prompt Refinement: Converts broad requests into concrete generation prompts with camera view, pose, bounds, background constraints, and game-role context.
- Cleanup Planning: Defines post-generation work such as background removal, transparent export, trimming, scale normalization, and file naming.
- Workflow Fit: Supports asset generation for people, office/business props, backgrounds, and UI elements while avoiding unwanted style leakage from reference projects.
Quick Start
Ask for the asset you need and include its intended game role, view, pose, and any background or cleanup constraints.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: asset-generation-pipeline Download link: https://github.com/AhmedAbdelmoaty/frame-craft-35/archive/main.zip#asset-generation-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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