asset-generation-pipeline

Community

Turn loose asset ideas into ready files.

AuthorAhmedAbdelmoaty
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps transform vague or incomplete visual requests into clear, safe, and testable 2D game asset plans for the project’s statistics/business game.

Core Features & Use Cases

  • Asset Classification: Identifies whether the request is for a character anchor, prop, background, UI image, isometric reference, or style exploration.
  • Prompt Refinement: Converts broad requests into concrete generation prompts with camera view, pose, bounds, background constraints, and game-role context.
  • Cleanup Planning: Defines post-generation work such as background removal, transparent export, trimming, scale normalization, and file naming.
  • Workflow Fit: Supports asset generation for people, office/business props, backgrounds, and UI elements while avoiding unwanted style leakage from reference projects.

Quick Start

Ask for the asset you need and include its intended game role, view, pose, and any background or cleanup constraints.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: asset-generation-pipeline
Download link: https://github.com/AhmedAbdelmoaty/frame-craft-35/archive/main.zip#asset-generation-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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