asset-review

Audit game asset pipelines for naming, format, budget, and automation compliance.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill asset-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-review
Source: https://github.com/fagemx/gstack-game/tree/main/skills/asset-review
Command: npx skills add https://github.com/fagemx/gstack-game --skill asset-review

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset pipeline QA checks naming conventions, file formats, performance budgets, and pipeline health. It does not judge art quality or style but ensures assets are ready for production and manufacturable through the pipeline.

Core Features & Use Cases

  • Check naming consistency, format compliance, budget adherence, and automation readiness across textures, meshes, audio, and UI assets.
  • Provide phased guidance (phase-based review, references, and artifact tracking) to ensure repeatable asset audits.
  • Use Case: Run an asset-review on a new project to identify oversized textures, missing mipmaps, and inconsistent naming before shipping.

Quick Start

Run asset-review to generate a baseline report for the current project assets.

Frequently Asked Questions about asset-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game asset naming conventions and format compliance?

You can check game asset naming conventions and format compliance by running an automated pipeline QA audit. This process verifies that textures, meshes, audio, and UI assets adhere to required naming rules and target platform formats before production.

What is asset pipeline QA for game development?

Asset pipeline QA is the process of auditing game assets to verify naming consistency, format compliance, performance budget adherence, and automation readiness. It ensures assets are manufacturable through the pipeline without judging art quality or style.

How do I audit texture budgets and mesh performance for mobile games?

You audit texture budgets and mesh performance for mobile games by checking per-asset budget adherence, correct formats, mipmaps, and atlas usage. This ensures assets meet the specific performance constraints required by mobile, PC, or Web targets.

Does asset pipeline QA check automation readiness for project assets?

Yes, asset pipeline QA checks automation readiness by verifying that all textures, meshes, audio, and UI assets meet the required formats and budgets. This ensures the assets can successfully flow through the automated production pipeline without manual intervention.

When do I need to run an asset pipeline audit?

You need to run an asset pipeline audit when preparing a new project for production or shipping. It identifies oversized textures, missing mipmaps, and inconsistent naming, ensuring your assets are ready for manufacturable pipeline processing and final deployment.