asset-review
CommunityAsset pipeline QA for game assets.
Software Engineering#automation#budget#naming-conventions#asset-review#pipeline-qa#format-compliance
Authorfagemx
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Asset pipeline QA checks naming conventions, file formats, performance budgets, and pipeline health. It does not judge art quality or style but ensures assets are ready for production and manufacturable through the pipeline.
Core Features & Use Cases
- Check naming consistency, format compliance, budget adherence, and automation readiness across textures, meshes, audio, and UI assets.
- Provide phased guidance (phase-based review, references, and artifact tracking) to ensure repeatable asset audits.
- Use Case: Run an asset-review on a new project to identify oversized textures, missing mipmaps, and inconsistent naming before shipping.
Quick Start
Run asset-review to generate a baseline report for the current project assets.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: asset-review Download link: https://github.com/fagemx/gstack-game/archive/main.zip#asset-review Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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