asset-strategy

Routes asset creation requests to specialist skills across 2D, 3D, audio, video, VFX, and animation pipelines.

66|4|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/SummerEngine/summer --skill asset-strategy-summerengine
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-strategy
Source: https://github.com/SummerEngine/summer/tree/main/library/skills/asset-strategy
Command: npx skills add https://github.com/SummerEngine/summer --skill asset-strategy-summerengine

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When a user says "I need a sword" or "I need a boss theme", it is often unclear which asset pipeline applies — 2D art, 3D modeling, audio, video, VFX, or animation. Picking the wrong pipeline wastes paid generations and produces unusable output. This Skill classifies the request, asks at most one disambiguating question, and dispatches to the correct specialist skill. ## Core Features & Use Cases - Media-type classification: Maps request signals (sprite, mesh, SFX, cutscene, particles, walk cycle) to one of six routing tables covering 2D, 3D, audio, animation, video, and VFX. - Disambiguation questions: Provides verbatim clarifying questions for common ambiguities, such as concept art vs character portrait, prop vs rigged character, or SFX vs music track. - Specialist dispatch: Invokes the correct downstream skill (e.g., prop-model, sound-effect, vfx-fire) via the Skill tool without generating any asset content itself. - Use Case: A user asks for "a witch with a fire spell". The router classifies the first asset as a rigged 3D character, dispatches to character-model, and lets that specialist hand off to vfx-fire when done. ## Quick Start Ask the agent to route your asset request, for example: "I need a torch effect for my dungeon level — figure out which pipeline to use."

Frequently Asked Questions about asset-strategy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decide which asset pipeline to use for a game asset request?

Classify the request by media type using signal words: sprite or texture maps to 2D, mesh or rigged character to 3D, SFX or music to audio, and particles or camera shake to VFX. Then dispatch to the matching specialist skill rather than generating anything directly.

What is the difference between concept art and character portrait generation?

Concept art produces 3-4 divergent variants for exploring art direction, while a character portrait produces one polished bust for dialogue UI. The router asks a verbatim disambiguation question to pick the correct specialist before dispatching.

When should a request go to prop-model versus character-model?

Static objects like swords, chairs, or lanterns route to prop-model, while anything rigged or needing animation routes to character-model with Meshy auto-rigging. Routing a rigged humanoid to prop-model is an explicit anti-pattern.

Does this skill generate images, models, or audio itself?

No. It is a pure router containing zero prompt patterns by design. It classifies the request, asks at most one clarifying question, and invokes the specialist skill, which owns the generation prompts, polycount targets, and fallbacks.

When should I not use an asset routing skill?

Skip the router when the user already named the specific specialist skill, when debugging or playing the game, when importing an existing Summer asset ID, or when importing a .glb or .wav file from an external URL directly.

Does asset routing work without the MCP server connected?

Yes. Classification and dispatch are text-only, so routing works without MCP. The specialist skill it hands off to surfaces its own no-MCP fallback, typically generating via a web dashboard and importing the result later.