assets-create-folder

Create nested folders within the Unity Assets directory.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/lunafish/Game00 --skill assets-create-folder
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: assets-create-folder
Source: https://github.com/lunafish/Game00/tree/main/SKILLS/assets-create-folder
Command: npx skills add https://github.com/lunafish/Game00 --skill assets-create-folder

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you maintain an organized project structure by creating new folders within the Unity Assets directory, ensuring a clean and manageable workflow.

Core Features & Use Cases

  • Hierarchical Folder Creation: Creates nested folders based on a specified parent path.
  • Asset Organization: Ideal for organizing scripts, prefabs, materials, and other project assets.
  • Use Case: When starting a new feature, you can use this skill to quickly set up a dedicated folder structure like Assets/Features/NewFeature/Scripts and Assets/Features/NewFeature/Prefabs.

Quick Start

Create a new folder named 'Models' inside the 'Assets/Art' directory.

Frequently Asked Questions about assets-create-folder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create nested folders for Unity project organization?

To create nested folders for Unity project organization, you need to specify a valid parent path that already exists within the Assets directory. This process generates the new hierarchical folder structure and automatically refreshes the AssetDatabase to maintain project integrity.

What is the best way to set up a new Unity folder structure for game assets?

The best way to set up a new Unity folder structure for game assets is to define the nested paths you need, such as Assets/Features/Scripts. Providing an existing parent path ensures successful folder creation and keeps your development workspace clean and manageable.

Do I need an existing parent directory to create Unity Asset folders?

Yes, you need an existing parent directory to create Unity Asset folders. This Skill requires a valid parent folder path within the Unity Assets directory to ensure successful creation of nested structures and prevent broken references.

How to organize Unity scripts and prefabs into dedicated feature folders?

To organize Unity scripts and prefabs into dedicated feature folders, specify your desired nested path like Assets/Features/NewFeature/Prefabs. The Skill creates the hierarchical directories within the Assets folder and triggers AssetDatabase.Refresh to register the new structure.

Why does creating a new Unity folder require AssetDatabase.Refresh?

Creating a new Unity folder requires AssetDatabase.Refresh to maintain project integrity. This function call forces the Unity Editor to recognize and import the newly generated nested folder structures immediately, ensuring the Asset directory stays synchronized.