Agent Skills by lunafish
Showing 56 vetted skills indexed across 1 GitHub repositories.
assets-create-folder
Create nested folders within the Unity Assets directory.
scene-open
Open Unity scenes from asset references in single or additive modes.
gameobject-component-add
Add specified components to GameObjects in Unity scenes or Prefabs.
gameobject-find
Locate GameObjects in Unity Editor Prefabs or active Scenes.
package-search
Search Unity Package Manager registry and local packages by name, ID, or description.
scene-save
Save an active or named scene to a .unity asset file.
object-get-data
Retrieve serialized properties and fields from a Unity Object by instanceID.
tests-run
Run Unity tests filtered by mode, assembly, namespace, class, or method.
assets-modify
Modify Unity asset files by overriding content for Materials, ScriptableObjects, and Prefabs.
package-add
Install Unity packages from registry, Git URLs, or local paths into manifest.json.
editor-selection-get
Retrieve detailed information about the current selection in the Unity Editor.
gameobject-create
Create GameObjects in Unity Prefabs or Scenes with specified transforms.
script-delete
Deletes specified script files from a Unity project directory.
assets-prefab-create
Create a prefab asset from a GameObject in the active Unity scene.
assets-shader-list-all
List all available shader names in project assets and packages.
script-update-or-create
Update or create C# script files and refresh Unity's AssetDatabase.
editor-application-set-state
Start, stop, pause, and resume Unity Editor Play mode.
scene-unload
Unload a specified scene from opened scenes in the Unity Editor.
assets-prefab-open
Enter prefab edit mode for a specified GameObject to modify the original asset.
assets-get-data
Retrieve serializable field and property data from Unity assets.
assets-move
Move and rename assets within a Unity project directory structure.
screenshot-scene-view
Capture Unity Editor Scene View screenshots with custom width and height parameters.
assets-delete
Delete specified assets by file paths and refresh the project.
scene-get-data
Retrieve root GameObjects from a Unity scene with optional children, bounding boxes, and component data.