scene-open

Open Unity scenes from asset references in single or additive modes.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/lunafish/Game00 --skill scene-open
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-open
Source: https://github.com/lunafish/Game00/tree/main/SKILLS/scene-open
Command: npx skills add https://github.com/lunafish/Game00 --skill scene-open

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill simplifies the process of opening and managing scenes within a Unity project, streamlining development workflows.

Core Features & Use Cases

  • Scene Loading: Load scenes in either 'Single' (replacing current) or 'Additive' (adding to current) modes.
  • Asset Reference: Opens scenes using a reference to the Unity asset.
  • Use Case: Developers can quickly switch between different game levels or editor layouts by specifying the scene asset and load mode.

Quick Start

Open the scene referenced by 'Assets/Scenes/MainMenu.unity' in single mode.

Frequently Asked Questions about scene-open

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I open a Unity scene using an asset reference?

To open a Unity scene, this Skill references the scene asset object directly within the project. You must provide a valid scene reference and an optional load mode to manage the scene hierarchy.

What is the difference between single and additive scene loading in Unity?

Scene loading in Unity replaces the current scene when using single mode, while additive mode adds the new scene to the current one. This Skill supports both modes for development and testing.

How do I switch between game levels in Unity for testing?

Switching between game levels requires specifying the scene asset reference and the desired load mode. This Skill streamlines the workflow by opening the referenced Unity scene efficiently.

Can I load multiple Unity scenes at the same time?

Yes, you can load multiple Unity scenes simultaneously by using additive mode. This Skill supports adding scenes to your current hierarchy rather than replacing the active scene.

What do I need to provide to load a Unity scene with this tool?

You need to provide a valid Unity scene asset reference to load a scene. An optional load mode parameter can also be specified to manage scene hierarchy during development.

Are there limitations when managing Unity scene hierarchies?

Managing Unity scene hierarchies requires a valid scene reference; without it, the scene cannot open. The Skill handles scene loading but relies on the specified asset reference and load mode.