editor-application-set-state

Start, stop, pause, and resume Unity Editor Play mode.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/lunafish/Game00 --skill editor-application-set-state
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: editor-application-set-state
Source: https://github.com/lunafish/Game00/tree/main/SKILLS/editor-application-set-state
Command: npx skills add https://github.com/lunafish/Game00 --skill editor-application-set-state

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill allows you to programmatically control the Unity Editor's application state, enabling automation of Play mode actions like starting, stopping, and pausing.

Core Features & Use Cases

  • Start Play Mode: Begin the Play mode in the Unity Editor.
  • Stop Play Mode: Exit the Play mode in the Unity Editor.
  • Pause Play Mode: Pause the execution within Play mode.
  • Resume Play Mode: Unpause the execution within Play mode.
  • Use Case: Automate testing scenarios by starting Play mode, running tests, and then stopping Play mode, all without manual intervention.

Quick Start

Start the Unity Editor Play mode.

Frequently Asked Questions about editor-application-set-state

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor Play mode controls?

You can automate Unity Editor Play mode by using this Skill to programmatically start, stop, pause, and resume the editor's execution state without manual intervention.

Why control Unity Editor application state programmatically?

Controlling the Unity Editor application state programmatically is needed to automate testing scenarios, allowing you to run tests and manage Play mode execution seamlessly within automated workflows.

Can I pause and resume Unity Play mode in an automated workflow?

Yes, you can pause and resume Unity Play mode in an automated workflow by interacting with the Unity Editor's application programming interface to modify the editor's current operational status.

What is the best way to start and stop Unity Play mode for automated testing?

The best way to start and stop Unity Play mode for automated testing is using a state management Skill that modifies the editor's operational status, handling the full Play mode lifecycle automatically.

Does this Unity editor state management Skill require any dependencies?

No, this Unity editor state management Skill requires no dependencies, allowing you to directly query and modify the editor's application state without installing additional packages.

Why is my Unity editor state automation not stopping Play mode correctly?

If your Unity editor state automation is not stopping Play mode correctly, ensure your automation workflow properly queries the editor's current operational status before issuing the stop command via the application programming interface.