What problem does it solve?
Developers often have to manually sift through Unity's Console to identify errors, warnings, and debug messages, which slows debugging and obscures critical issues. This Skill centralizes console output capture, enabling automated collection, filtering, and review during development and testing.
Core Features & Use Cases
- Start and stop capturing Unity console logs during play mode or runtime.
- Retrieve captured logs with optional filters (Log/Warning/Error) and a configurable limit.
- Clear the Console and annotate messages for debugging and telemetry.
- Use Case: during extended play sessions, automatically collect all errors and warnings into a report for triage and faster fixes.
Quick Start
Use the unity-console skill to start capturing logs, then fetch and review them.
- Start capture: call console_start_capture.
- Get logs: call console_get_logs with optional filter and limit.
- Clear and stop: call console_clear and console_stop_capture.