What problem does it solve?
This Skill centralizes Unity Editor console log management so developers can capture, filter, export, and clear logs quickly to diagnose runtime issues and trace errors during play sessions.
Core Features & Use Cases
- Start/Stop Capture: Begin capturing a buffer of console messages before entering play mode and stop when finished.
- Filtered Retrieval: Query captured logs with filters (Log/Warning/Error) and result limits to focus on relevant issues.
- Console Management: Clear the console, toggle collapse and clear-on-play, and enable pause-on-error to streamline debugging.
- Export & Statistics: Save captured logs to a file and obtain counts by type for reporting or automated analysis.
- Use Case: Start capture before automated tests, reproduce a bug in play mode, then retrieve and export only Error entries for CI triage.
Quick Start
Start capture, run play mode, then get captured Error logs and save them to a file.