unity-console

Capture, filter, export, and clear Unity Editor console logs.

Updated Apr 11, 2026
One-click install
npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-console-lrbjk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-console
Source: https://github.com/lrbjk/FenShen_Remake_V0/tree/main/.codex/skills/unity-skills/skills/console
Command: npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-console-lrbjk

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill centralizes Unity Editor console log management so developers can capture, filter, export, and clear logs quickly to diagnose runtime issues and trace errors during play sessions.

Core Features & Use Cases

  • Start/Stop Capture: Begin capturing a buffer of console messages before entering play mode and stop when finished.
  • Filtered Retrieval: Query captured logs with filters (Log/Warning/Error) and result limits to focus on relevant issues.
  • Console Management: Clear the console, toggle collapse and clear-on-play, and enable pause-on-error to streamline debugging.
  • Export & Statistics: Save captured logs to a file and obtain counts by type for reporting or automated analysis.
  • Use Case: Start capture before automated tests, reproduce a bug in play mode, then retrieve and export only Error entries for CI triage.

Quick Start

Start capture, run play mode, then get captured Error logs and save them to a file.

Frequently Asked Questions about unity-console

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture Unity console logs during play mode for debugging?

Capture Unity console logs by starting a buffer capture before entering play mode and stopping it when finished. This isolates the specific runtime messages and errors generated during your play session for debugging.

Can I filter Unity console logs to only show errors and warnings?

Yes, you can filter captured Unity console logs by message type, specifically Log, Warning, and Error. You can also apply result limits to narrow down the retrieved entries and focus only on the relevant issues for your debugging session.

How do I export Unity console logs to a file for automated CI triage?

Export Unity console logs to a file by capturing the console buffer during your test session and using the export function. This saves the filtered entries and provides counts by message type for reporting and automated CI analysis.

What's the best way to manage Unity Editor console settings like clear-on-play and pause-on-error?

Manage Unity Editor console settings by toggling features like collapse, clear-on-play, and pause-on-error directly. This streamlines your debugging workflow by automatically organizing the console output and halting execution when runtime errors occur.

Does this Unity console log capture work for automated test sessions?

Yes, this Unity console log capture is designed for automated test sessions and CI log collection. You can start capture before running tests, reproduce issues, and then retrieve and export only the Error entries for triage.

Why should I clear the Unity console before starting a new debugging session?

Clearing the Unity console before starting a new debugging session removes old entries from the buffer. This ensures that the captured logs only contain messages from the current play mode or test session, preventing confusion during error analysis.