Agent Skills by Betsy
Showing 84 vetted skills indexed across 1 GitHub repositories.
unity-skills
Automate Unity Editor operations through a local REST API with 805 skills.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables 1.22.3 and 2.9.1 APIs.
unity-behavior
Manage Unity Behavior graphs, agents, and blackboard variables through REST skills.
unity-cinemachine
Create and configure Cinemachine virtual cameras, targets, and blends in Unity scenes.
unity-decal
Create and configure URP Decal Projectors in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI screens, Canvas elements, and RectTransform properties.
unity-shadergraph
Create and inspect Unity Shader Graph assets with controlled node and blackboard edits.
unity-probuilder
Create and edit ProBuilder meshes in Unity for level blockout and prototyping.
unity-adr
Records Unity architecture decisions with rationale, options, and consequences.
unity-blueprints
Generates starter architecture blueprints for small Unity game projects.
unity-bookmark
Save and restore Unity Scene View camera positions and selections as bookmarks.
unity-patterns
Advises on selecting Unity design patterns for decoupled game architecture.
unity-manual-material
Guides manual creation, editing, and assignment of Materials in the Unity Editor UI.
unity-testability
Advises on separating Unity-facing code from pure C# logic for unit testing.
unity-inspector
Advises on Unity Inspector field organization, attributes, and authoring UX.
unity-dotween-design
Provides source-anchored design rules for writing and reviewing DOTween 1.3.015 tween code in Unity.
unity-qframework
Automates QFramework architecture codegen, UIKit, ResKit, and LocaleKit editor tasks in Unity.
unity-camera
Control Unity Scene View and Game Cameras via REST API skills.
unity-primetween-design
Provides source-anchored design rules for writing and reviewing PrimeTween 1.4.6 animation code in Unity.
unity-optimization
Optimize Unity project assets and scenes through compression, analysis, and static flag configuration.
unity-async
Advises on Unity runtime scheduling choices among Update, coroutines, and UniTask.
unity-hybridclr
Automate HybridCLR C# hot-update prebuild pipelines in the Unity Editor.
unity-xr
Configure XR Interaction Toolkit rigs, interactors, locomotion, and haptics in Unity scenes.