What problem does it solve?
ProBuilder mesh modeling tasks in Unity can be tedious when creating shapes, extruding faces, beveling edges, subdividing meshes, and performing procedural operations. This skill provides structured guidance and guardrails to streamline ProBuilder workflows and ensure editable topology.
Core Features & Use Cases
- Create parametric ProBuilder shapes with probuilder_create_shape
- Extrude, bevel, detach, and subdivide faces and edges to refine geometry
- Batch-create or modify multiple meshes with probuilder_create_batch and probuilder_merge_faces
- Apply materials and manage submeshes using probuilder_set_face_material and probuilder_set_material
- Get mesh information and validate topology with probuilder_get_info and probuilder_center_pivot
- Useful for rapid prototyping, level design, and design-to-implementation handoffs
Quick Start
Create a simple cube using probuilder_create_shape.