unity-probuilder

Automate Unity ProBuilder mesh creation and editing workflows.

1|Updated Jan 25, 2026
One-click install
npx skills add https://github.com/mufengbufeng/EF --skill unity-probuilder
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/mufengbufeng/EF/tree/main/UnityProject/.claude/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/mufengbufeng/EF --skill unity-probuilder

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

ProBuilder mesh modeling tasks in Unity can be tedious when creating shapes, extruding faces, beveling edges, subdividing meshes, and performing procedural operations. This skill provides structured guidance and guardrails to streamline ProBuilder workflows and ensure editable topology.

Core Features & Use Cases

  • Create parametric ProBuilder shapes with probuilder_create_shape
  • Extrude, bevel, detach, and subdivide faces and edges to refine geometry
  • Batch-create or modify multiple meshes with probuilder_create_batch and probuilder_merge_faces
  • Apply materials and manage submeshes using probuilder_set_face_material and probuilder_set_material
  • Get mesh information and validate topology with probuilder_get_info and probuilder_center_pivot
  • Useful for rapid prototyping, level design, and design-to-implementation handoffs

Quick Start

Create a simple cube using probuilder_create_shape.

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity ProBuilder mesh creation for rapid level design?

You can extrude, bevel, detach, and subdivide ProBuilder faces and edges to refine 3D geometry. This workflow ensures editable topology while providing guardrails for common mesh editing operations, making procedural geometry refinement efficient during prototyping.

Does this ProBuilder workflow automatically handle mesh refresh and Undo support?

Use batch mesh operations to create or modify multiple Unity meshes simultaneously. This approach combines procedural shape creation with face merging and material application, enabling efficient batch-level prototyping and design-to-implementation handoffs.

Can I manage submeshes and apply materials to ProBuilder meshes procedurally?

Yes, you can manage submeshes and apply materials to ProBuilder meshes procedurally. The workflow supports setting face materials and managing submeshes, allowing rapid visual iteration during prototyping and level design without manual Unity editor interactions.

What are the limitations of procedural ProBuilder mesh editing in Unity?

Procedural ProBuilder mesh editing requires the ProBuilder package presence and relies on Unity's mesh handling capabilities. While it provides guardrails for common operations, complex topology validation and extreme mesh manipulations may still require manual oversight to ensure optimal 3D geometry results.