unity-bookmark

Save and recall Unity Scene View camera positions using named bookmarks.

1|Updated Feb 22, 2024
One-click install
npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-bookmark
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/Stardust-liu/EDC_Framework/tree/main/Assets/AI/Unity-Skills-1.5.5/unity-skills/skills/bookmark
Command: npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-bookmark

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Save and recall Scene View camera positions to streamline navigation in the Unity editor, reducing repetitive panning and reorientation.

Core Features & Use Cases

  • Save the current Scene View camera position as a bookmark and name it for quick recall.
  • Jump to a saved bookmark to instantly restore a preferred viewpoint.
  • List and delete bookmarks to manage saved viewpoints and keep the workspace organized.

Quick Start

Save the current Scene View camera position as a bookmark named 'MyView'.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and recall Unity Scene View camera positions?

To save and recall Unity Scene View camera positions, you can set a named bookmark for the current viewpoint and jump back to it later. This streamlines navigation by reducing repetitive panning and reorientation during scene exploration.

Can I manage saved Scene View bookmarks in the Unity editor?

Yes, you can manage saved Scene View bookmarks in the Unity editor by listing all saved viewpoints and deleting ones you no longer need. This keeps your workspace organized and ensures quick access to preferred angles.

What is the best way to document specific scene angles in Unity?

The best way to document specific scene angles in Unity is by saving the current Scene View camera position as a named bookmark. You can then quickly return to these exact viewpoints for presentations or reviews without manually navigating the scene.

Does the Unity bookmark tool require any external dependencies?

No, the Unity bookmark tool does not require any external dependencies or components to function. It operates directly within the Unity editor workflow to help designers and developers manage their scene exploration.

When do I need to use camera bookmarks during Unity scene exploration?

You need to use camera bookmarks during Unity scene exploration when you frequently adjust viewpoints and need a quick return to previous angles. This is especially useful for documentation, presentations, or comparing different areas of a scene.

What operations are supported for managing Unity Scene View bookmarks?

Managing Unity Scene View bookmarks supports four operations: bookmark_set to save a viewpoint, bookmark_goto to jump to a saved position, bookmark_list to view all saved angles, and bookmark_delete to remove a bookmark using its name as the key.